#include "vbo.h"
#include "vbo_attrib.h"
#include "vbo_exec.h"
Data Structures | |
struct | vbo_context |
Functions | |
static INLINE struct vbo_context * | vbo_context (GLcontext *ctx) |
static INLINE enum vp_mode | get_program_mode (GLcontext *ctx) |
Return VP_x token to indicate whether we're running fixed-function vertex transformation, an NV vertex program or ARB vertex program/shader. |
Return VP_x token to indicate whether we're running fixed-function vertex transformation, an NV vertex program or ARB vertex program/shader.
static INLINE struct vbo_context* vbo_context | ( | GLcontext * | ctx | ) | [static, read] |