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vbo_save_context Struct Reference

#include <vbo_save.h>


Data Fields

GLcontextctx
GLvertexformat vtxfmt
struct gl_client_array arrays [VBO_ATTRIB_MAX]
struct gl_client_arrayinputs [VBO_ATTRIB_MAX]
GLubyte attrsz [VBO_ATTRIB_MAX]
GLubyte active_sz [VBO_ATTRIB_MAX]
GLuint vertex_size
GLfloat * buffer
GLuint count
GLuint wrap_count
GLuint replay_flags
struct _mesa_primprim
GLuint prim_count
GLuint prim_max
struct vbo_save_vertex_storevertex_store
struct vbo_save_primitive_storeprim_store
GLfloat * buffer_ptr
GLfloat vertex [VBO_ATTRIB_MAX *4]
GLfloat * attrptr [VBO_ATTRIB_MAX]
GLuint vert_count
GLuint max_vert
GLboolean dangling_attr_ref
GLboolean have_materials
GLuint opcode_vertex_list
struct vbo_save_copied_vtx copied
GLfloat * current [VBO_ATTRIB_MAX]
GLubyte * currentsz [VBO_ATTRIB_MAX]


Field Documentation

GLcontext* vbo_save_context::ctx

GLvertexformat vbo_save_context::vtxfmt

struct gl_client_array vbo_save_context::arrays[VBO_ATTRIB_MAX] [read]

struct gl_client_array* vbo_save_context::inputs[VBO_ATTRIB_MAX] [read]

GLubyte vbo_save_context::attrsz[VBO_ATTRIB_MAX]

GLubyte vbo_save_context::active_sz[VBO_ATTRIB_MAX]

GLuint vbo_save_context::vertex_size

GLfloat* vbo_save_context::buffer

GLuint vbo_save_context::count

GLuint vbo_save_context::wrap_count

GLuint vbo_save_context::replay_flags

struct _mesa_prim* vbo_save_context::prim [read]

GLuint vbo_save_context::prim_count

GLuint vbo_save_context::prim_max

struct vbo_save_vertex_store* vbo_save_context::vertex_store [read]

struct vbo_save_primitive_store* vbo_save_context::prim_store [read]

GLfloat* vbo_save_context::buffer_ptr

GLfloat vbo_save_context::vertex[VBO_ATTRIB_MAX *4]

GLfloat* vbo_save_context::attrptr[VBO_ATTRIB_MAX]

GLuint vbo_save_context::vert_count

GLuint vbo_save_context::max_vert

GLboolean vbo_save_context::dangling_attr_ref

GLboolean vbo_save_context::have_materials

GLuint vbo_save_context::opcode_vertex_list

struct vbo_save_copied_vtx vbo_save_context::copied [read]

GLfloat* vbo_save_context::current[VBO_ATTRIB_MAX]

GLubyte* vbo_save_context::currentsz[VBO_ATTRIB_MAX]


The documentation for this struct was generated from the following file:
Generated on Sun Sep 27 06:47:52 2009 for Mesa vbo by  doxygen 1.5.4