#include <vbo_save.h>
Data Fields | |
GLcontext * | ctx |
GLvertexformat | vtxfmt |
struct gl_client_array | arrays [VBO_ATTRIB_MAX] |
struct gl_client_array * | inputs [VBO_ATTRIB_MAX] |
GLubyte | attrsz [VBO_ATTRIB_MAX] |
GLubyte | active_sz [VBO_ATTRIB_MAX] |
GLuint | vertex_size |
GLfloat * | buffer |
GLuint | count |
GLuint | wrap_count |
GLuint | replay_flags |
struct _mesa_prim * | prim |
GLuint | prim_count |
GLuint | prim_max |
struct vbo_save_vertex_store * | vertex_store |
struct vbo_save_primitive_store * | prim_store |
GLfloat * | buffer_ptr |
GLfloat | vertex [VBO_ATTRIB_MAX *4] |
GLfloat * | attrptr [VBO_ATTRIB_MAX] |
GLuint | vert_count |
GLuint | max_vert |
GLboolean | dangling_attr_ref |
GLboolean | have_materials |
GLuint | opcode_vertex_list |
struct vbo_save_copied_vtx | copied |
GLfloat * | current [VBO_ATTRIB_MAX] |
GLubyte * | currentsz [VBO_ATTRIB_MAX] |
struct gl_client_array vbo_save_context::arrays[VBO_ATTRIB_MAX] [read] |
struct gl_client_array* vbo_save_context::inputs[VBO_ATTRIB_MAX] [read] |
GLubyte vbo_save_context::attrsz[VBO_ATTRIB_MAX] |
GLubyte vbo_save_context::active_sz[VBO_ATTRIB_MAX] |
GLfloat* vbo_save_context::buffer |
GLuint vbo_save_context::count |
GLuint vbo_save_context::wrap_count |
struct _mesa_prim* vbo_save_context::prim [read] |
GLuint vbo_save_context::prim_count |
GLuint vbo_save_context::prim_max |
struct vbo_save_vertex_store* vbo_save_context::vertex_store [read] |
struct vbo_save_primitive_store* vbo_save_context::prim_store [read] |
GLfloat* vbo_save_context::buffer_ptr |
GLfloat vbo_save_context::vertex[VBO_ATTRIB_MAX *4] |
GLfloat* vbo_save_context::attrptr[VBO_ATTRIB_MAX] |
GLuint vbo_save_context::vert_count |
GLuint vbo_save_context::max_vert |
GLboolean vbo_save_context::dangling_attr_ref |
GLboolean vbo_save_context::have_materials |
struct vbo_save_copied_vtx vbo_save_context::copied [read] |
GLfloat* vbo_save_context::current[VBO_ATTRIB_MAX] |
GLubyte* vbo_save_context::currentsz[VBO_ATTRIB_MAX] |