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vbo_save_vertex_list Struct Reference

#include <vbo_save.h>


Data Fields

GLubyte attrsz [VBO_ATTRIB_MAX]
GLuint vertex_size
GLfloat * current_data
GLuint current_size
GLuint buffer_offset
GLuint count
GLuint wrap_count
GLboolean dangling_attr_ref
struct _mesa_primprim
GLuint prim_count
struct vbo_save_vertex_storevertex_store
struct vbo_save_primitive_storeprim_store


Field Documentation

GLubyte vbo_save_vertex_list::attrsz[VBO_ATTRIB_MAX]

GLuint vbo_save_vertex_list::vertex_size

GLfloat* vbo_save_vertex_list::current_data

GLuint vbo_save_vertex_list::current_size

GLuint vbo_save_vertex_list::buffer_offset

GLuint vbo_save_vertex_list::count

GLuint vbo_save_vertex_list::wrap_count

GLboolean vbo_save_vertex_list::dangling_attr_ref

struct _mesa_prim* vbo_save_vertex_list::prim [read]

GLuint vbo_save_vertex_list::prim_count

struct vbo_save_vertex_store* vbo_save_vertex_list::vertex_store [read]

struct vbo_save_primitive_store* vbo_save_vertex_list::prim_store [read]


The documentation for this struct was generated from the following file:
Generated on Sun Sep 27 06:47:52 2009 for Mesa vbo by  doxygen 1.5.4