#include <vbo_save.h>
Data Fields | |
GLubyte | attrsz [VBO_ATTRIB_MAX] |
GLuint | vertex_size |
GLfloat * | current_data |
GLuint | current_size |
GLuint | buffer_offset |
GLuint | count |
GLuint | wrap_count |
GLboolean | dangling_attr_ref |
struct _mesa_prim * | prim |
GLuint | prim_count |
struct vbo_save_vertex_store * | vertex_store |
struct vbo_save_primitive_store * | prim_store |
GLubyte vbo_save_vertex_list::attrsz[VBO_ATTRIB_MAX] |
GLfloat* vbo_save_vertex_list::current_data |
GLuint vbo_save_vertex_list::count |
GLboolean vbo_save_vertex_list::dangling_attr_ref |
struct _mesa_prim* vbo_save_vertex_list::prim [read] |
struct vbo_save_vertex_store* vbo_save_vertex_list::vertex_store [read] |
struct vbo_save_primitive_store* vbo_save_vertex_list::prim_store [read] |