Display Core Debug tools¶
In this section, you will find helpful information on debugging the amdgpu driver from the display perspective. This page introduces debug mechanisms and procedures to help you identify if some issues are related to display code.
Narrow down display issues¶
Since the display is the driver’s visual component, it is common to see users reporting issues as a display when another component causes the problem. This section equips users to determine if a specific issue was caused by the display component or another part of the driver.
DC dmesg important messages¶
The dmesg log is the first source of information to be checked, and amdgpu takes advantage of this feature by logging some valuable information. When looking for the issues associated with amdgpu, remember that each component of the driver (e.g., smu, PSP, dm, etc.) is loaded one by one, and this information can be found in the dmesg log. In this sense, look for the part of the log that looks like the below log snippet:
[ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8).
[ 4.254718] [drm] register mmio base: 0xFCB00000
[ 4.254918] [drm] register mmio size: 1048576
[ 4.260095] [drm] add ip block number 0 <soc21_common>
[ 4.260318] [drm] add ip block number 1 <gmc_v11_0>
[ 4.260510] [drm] add ip block number 2 <ih_v6_0>
[ 4.260696] [drm] add ip block number 3 <psp>
[ 4.260878] [drm] add ip block number 4 <smu>
[ 4.261057] [drm] add ip block number 5 <dm>
[ 4.261231] [drm] add ip block number 6 <gfx_v11_0>
[ 4.261402] [drm] add ip block number 7 <sdma_v6_0>
[ 4.261568] [drm] add ip block number 8 <vcn_v4_0>
[ 4.261729] [drm] add ip block number 9 <jpeg_v4_0>
[ 4.261887] [drm] add ip block number 10 <mes_v11_0>
From the above example, you can see the line that reports that <dm>, (Display Manager), was loaded, which means that display can be part of the issue. If you do not see that line, something else might have failed before amdgpu loads the display component, indicating that we don’t have a display issue.
After you identified that the DM was loaded correctly, you can check for the display version of the hardware in use, which can be retrieved from the dmesg log with the command:
dmesg | grep -i 'display core'
This command shows a message that looks like this:
[ 4.655828] [drm] Display Core v3.2.285 initialized on DCN 3.2
This message has two key pieces of information:
The DC version (e.g., v3.2.285): Display developers release a new DC version every week, and this information can be advantageous in a situation where a user/developer must find a good point versus a bad point based on a tested version of the display code. Remember from page Display Core, that every week the new patches for display are heavily tested with IGT and manual tests.
The DCN version (e.g., DCN 3.2): The DCN block is associated with the hardware generation, and the DCN version conveys the hardware generation that the driver is currently running. This information helps to narrow down the code debug area since each DCN version has its files in the DC folder per DCN component (from the example, the developer might want to focus on files/folders/functions/structs with the dcn32 label might be executed). However, keep in mind that DC reuses code across different DCN versions; for example, it is expected to have some callbacks set in one DCN that are the same as those from another DCN. In summary, use the DCN version just as a guide.
From the dmesg file, it is also possible to get the ATOM bios code by using:
dmesg | grep -i 'ATOM BIOS'
Which generates an output that looks like this:
[ 4.274534] amdgpu: ATOM BIOS: 113-D7020100-102
This type of information is useful to be reported.
Avoid loading display core¶
Sometimes, it might be hard to figure out which part of the driver is causing the issue; if you suspect that the display is not part of the problem and your bug scenario is simple (e.g., some desktop configuration) you can try to remove the display component from the equation. First, you need to identify dm ID from the dmesg log; for example, search for the following log:
[ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8).
[..]
[ 4.260095] [drm] add ip block number 0 <soc21_common>
[ 4.260318] [drm] add ip block number 1 <gmc_v11_0>
[..]
[ 4.261057] [drm] add ip block number 5 <dm>
Notice from the above example that the dm id is 5 for this specific hardware. Next, you need to run the following binary operation to identify the IP block mask:
0xffffffff & ~(1 << [DM ID])
From our example the IP mask is:
0xffffffff & ~(1 << 5) = 0xffffffdf
Finally, to disable DC, you just need to set the below parameter in your bootloader:
amdgpu.ip_block_mask = 0xffffffdf
If you can boot your system with the DC disabled and still see the issue, it means you can rule DC out of the equation. However, if the bug disappears, you still need to consider the DC part of the problem and keep narrowing down the issue. In some scenarios, disabling DC is impossible since it might be necessary to use the display component to reproduce the issue (e.g., play a game).
Note: This will probably lead to the absence of a display output.
Display flickering¶
Display flickering might have multiple causes; one is the lack of proper power to the GPU or problems in the DPM switches. A good first generic verification is to set the GPU to use high voltage:
bash -c "echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level"
The above command sets the GPU/APU to use the maximum power allowed which disables DPM switches. If forcing DPM levels high does not fix the issue, it is less likely that the issue is related to power management. If the issue disappears, there is a good chance that other components might be involved, and the display should not be ignored since this could be a DPM issues. From the display side, if the power increase fixes the issue, it is worth debugging the clock configuration and the pipe split police used in the specific configuration.
Display artifacts¶
Users may see some screen artifacts that can be categorized into two different types: localized artifacts and general artifacts. The localized artifacts happen in some specific areas, such as around the UI window corners; if you see this type of issue, there is a considerable chance that you have a userspace problem, likely Mesa or similar. The general artifacts usually happen on the entire screen. They might be caused by a misconfiguration at the driver level of the display parameters, but the userspace might also cause this issue. One way to identify the source of the problem is to take a screenshot or make a desktop video capture when the problem happens; after checking the screenshot/video recording, if you don’t see any of the artifacts, it means that the issue is likely on the the driver side. If you can still see the problem in the data collected, it is an issue that probably happened during rendering, and the display code just got the framebuffer already corrupted.
Disabling/Enabling specific features¶
DC has a struct named dc_debug_options, which is statically initialized by all DCE/DCN components based on the specific hardware characteristic. This structure usually facilitates the bring-up phase since developers can start with many disabled features and enable them individually. This is also an important debug feature since users can change it when debugging specific issues.
For example, dGPU users sometimes see a problem where a horizontal fillet of flickering happens in some specific part of the screen. This could be an indication of Sub-Viewport issues; after the users identified the target DCN, they can set the force_disable_subvp field to true in the statically initialized version of dc_debug_options to see if the issue gets fixed. Along the same lines, users/developers can also try to turn off fams2_config and enable_single_display_2to1_odm_policy. In summary, the dc_debug_options is an interesting form for identifying the problem.
DC Visual Confirmation¶
Display core provides a feature named visual confirmation, which is a set of bars added at the scanout time by the driver to convey some specific information. In general, you can enable this debug option by using:
echo <N> > /sys/kernel/debug/dri/0/amdgpu_dm_visual_confirm
Where N is an integer number for some specific scenarios that the developer wants to enable, you will see some of these debug cases in the following subsection.
Multiple Planes Debug¶
If you want to enable or debug multiple planes in a specific user-space application, you can leverage a debug feature named visual confirm. For enabling it, you will need:
echo 1 > /sys/kernel/debug/dri/0/amdgpu_dm_visual_confirm
You need to reload your GUI to see the visual confirmation. When the plane configuration changes or a full update occurs there will be a colored bar at the bottom of each hardware plane being drawn on the screen.
The color indicates the format - For example, red is AR24 and green is NV12
The height of the bar indicates the index of the plane
Pipe split can be observed if there are two bars with a difference in height covering the same plane
Consider the video playback case in which a video is played in a specific plane, and the desktop is drawn in another plane. The video plane should feature one or two green bars at the bottom of the video depending on pipe split configuration.
There should not be any visual corruption
There should not be any underflow or screen flashes
There should not be any black screens
There should not be any cursor corruption
Multiple plane may be briefly disabled during window transitions or resizing but should come back after the action has finished
Pipe Split Debug¶
Sometimes we need to debug if DCN is splitting pipes correctly, and visual confirmation is also handy for this case. Similar to the MPO case, you can use the below command to enable visual confirmation:
echo 1 > /sys/kernel/debug/dri/0/amdgpu_dm_visual_confirm
In this case, if you have a pipe split, you will see one small red bar at the bottom of the display covering the entire display width and another bar covering the second pipe. In other words, you will see a bit high bar in the second pipe.
DTN Debug¶
DC (DCN) provides an extensive log that dumps multiple details from our hardware configuration. Via debugfs, you can capture those status values by using Display Test Next (DTN) log, which can be captured via debugfs by using:
cat /sys/kernel/debug/dri/0/amdgpu_dm_dtn_log
Since this log is updated accordingly with DCN status, you can also follow the change in real-time by using something like:
sudo watch -d cat /sys/kernel/debug/dri/0/amdgpu_dm_dtn_log
When reporting a bug related to DC, consider attaching this log before and after you reproduce the bug.
Collect Firmware information¶
When reporting issues, it is important to have the firmware information since it can be helpful for debugging purposes. To get all the firmware information, use the command:
cat /sys/kernel/debug/dri/0/amdgpu_firmware_info
From the display perspective, pay attention to the firmware of the DMCU and DMCUB.
DMUB Firmware Debug¶
Sometimes, dmesg logs aren’t enough. This is especially true if a feature is implemented primarily in DMUB firmware. In such cases, all we see in dmesg when an issue arises is some generic timeout error. So, to get more relevant information, we can trace DMUB commands by enabling the relevant bits in amdgpu_dm_dmub_trace_mask.
Currently, we support the tracing of the following groups:
Trace Groups¶
Name |
Mask Value |
---|---|
INFO |
0x1 |
IRQ SVC |
0x2 |
VBIOS |
0x4 |
REGISTER |
0x8 |
PHY DBG |
0x10 |
PSR |
0x20 |
AUX |
0x40 |
SMU |
0x80 |
MALL |
0x100 |
ABM |
0x200 |
ALPM |
0x400 |
TIMER |
0x800 |
HW LOCK MGR |
0x1000 |
INBOX1 |
0x2000 |
PHY SEQ |
0x4000 |
PSR STATE |
0x8000 |
ZSTATE |
0x10000 |
TRANSMITTER CTL |
0x20000 |
PANEL CNTL |
0x40000 |
FAMS |
0x80000 |
DPIA |
0x100000 |
SUBVP |
0x200000 |
INBOX0 |
0x400000 |
SDP |
0x4000000 |
REPLAY |
0x8000000 |
REPLAY RESIDENCY |
0x20000000 |
CURSOR INFO |
0x80000000 |
IPS |
0x100000000 |
Note: Not all ASICs support all of the listed trace groups
So, to enable just PSR tracing you can use the following command:
# echo 0x8020 > /sys/kernel/debug/dri/0/amdgpu_dm_dmub_trace_mask
Then, you need to enable logging trace events to the buffer, which you can do using the following:
# echo 1 > /sys/kernel/debug/dri/0/amdgpu_dm_dmcub_trace_event_en
Lastly, after you are able to reproduce the issue you are trying to debug, you can disable tracing and read the trace log by using the following:
# echo 0 > /sys/kernel/debug/dri/0/amdgpu_dm_dmcub_trace_event_en
# cat /sys/kernel/debug/dri/0/amdgpu_dm_dmub_tracebuffer
So, when reporting bugs related to features such as PSR and ABM, consider enabling the relevant bits in the mask before reproducing the issue and attach the log that you obtain from the trace buffer in any bug reports that you create.