
Go to the source code of this file.
| Data Structures | |
| struct | pipe_buffer | 
| The driver will certainly subclass this to include actual memory management information.  More... | |
| struct | pipe_rasterizer_state | 
| Primitive (point/line/tri) rasterization info.  More... | |
| struct | pipe_poly_stipple | 
| struct | pipe_viewport_state | 
| struct | pipe_scissor_state | 
| struct | pipe_clip_state | 
| struct | pipe_constant_buffer | 
| Constants for vertex/fragment shaders.  More... | |
| struct | pipe_shader_state | 
| struct | pipe_depth_state | 
| struct | pipe_stencil_state | 
| struct | pipe_alpha_state | 
| struct | pipe_depth_stencil_alpha_state | 
| struct | pipe_blend_state | 
| struct | pipe_blend_color | 
| struct | pipe_framebuffer_state | 
| struct | pipe_sampler_state | 
| Texture sampler state.  More... | |
| struct | pipe_surface | 
| 2D surface.  More... | |
| struct | pipe_texture | 
| Texture object.  More... | |
| struct | pipe_vertex_buffer | 
| A vertex buffer.  More... | |
| struct | pipe_vertex_element | 
| Information to describe a vertex attribute (position, color, etc).  More... | |
| Defines | |
| #define | PIPE_MAX_ATTRIBS 32 | 
| Abstract graphics pipe state objects. | |
| #define | PIPE_MAX_CLIP_PLANES 6 | 
| #define | PIPE_MAX_COLOR_BUFS 8 | 
| #define | PIPE_MAX_CONSTANT 32 | 
| #define | PIPE_MAX_SAMPLERS 16 | 
| #define | PIPE_MAX_SHADER_INPUTS 16 | 
| #define | PIPE_MAX_SHADER_OUTPUTS 16 | 
| #define | PIPE_MAX_TEXTURE_LEVELS 16 | 
| #define PIPE_MAX_ATTRIBS 32 | 
 1.5.4
 1.5.4