sp_quad.c File Reference

Include dependency graph for sp_quad.c:

Go to the source code of this file.

Functions

static void sp_push_quad_first (struct softpipe_context *sp, struct quad_stage *quad, uint i)
static void sp_build_depth_stencil (struct softpipe_context *sp, uint i)
void sp_build_quad_pipeline (struct softpipe_context *sp)


Function Documentation

static void sp_build_depth_stencil ( struct softpipe_context sp,
uint  i 
) [static]

Definition at line 44 of file sp_quad.c.

References pipe_depth_stencil_alpha_state::depth, softpipe_context::depth_stencil, softpipe_context::depth_test, pipe_depth_state::enabled, pipe_stencil_state::enabled, softpipe_context::framebuffer, softpipe_context::quad, sp_push_quad_first(), pipe_depth_stencil_alpha_state::stencil, softpipe_context::stencil_test, and pipe_framebuffer_state::zsbuf.

00047 {
00048    if (sp->depth_stencil->stencil[0].enabled ||
00049        sp->depth_stencil->stencil[1].enabled) {
00050       sp_push_quad_first( sp, sp->quad[i].stencil_test, i );
00051    }
00052    else if (sp->depth_stencil->depth.enabled &&
00053             sp->framebuffer.zsbuf) {
00054       sp_push_quad_first( sp, sp->quad[i].depth_test, i );
00055    }
00056 }

void sp_build_quad_pipeline ( struct softpipe_context sp  ) 

Definition at line 59 of file sp_quad.c.

References pipe_depth_stencil_alpha_state::alpha, softpipe_context::alpha_test, softpipe_context::blend, pipe_blend_state::blend_enable, softpipe_context::colormask, pipe_blend_state::colormask, softpipe_context::coverage, pipe_depth_stencil_alpha_state::depth, softpipe_context::depth_stencil, softpipe_context::earlyz, pipe_alpha_state::enabled, pipe_depth_state::enabled, softpipe_context::first, softpipe_context::framebuffer, softpipe_context::fs, sp_fragment_shader::info, pipe_rasterizer_state::line_smooth, pipe_blend_state::logicop_enable, softpipe_context::occlusion, pipe_depth_state::occlusion_count, softpipe_context::output, pipe_rasterizer_state::point_smooth, pipe_rasterizer_state::poly_smooth, pipe_rasterizer_state::poly_stipple_enable, softpipe_context::polygon_stipple, softpipe_context::quad, softpipe_context::rasterizer, softpipe_context::shade, sp_build_depth_stencil(), SP_NUM_QUAD_THREADS, sp_push_quad_first(), tgsi_shader_info::uses_kill, tgsi_shader_info::writes_z, and pipe_framebuffer_state::zsbuf.

00060 {
00061    uint i;
00062 
00063    boolean early_depth_test =
00064                sp->depth_stencil->depth.enabled &&
00065                sp->framebuffer.zsbuf &&
00066                !sp->depth_stencil->alpha.enabled &&
00067                !sp->fs->info.uses_kill &&
00068                !sp->fs->info.writes_z;
00069 
00070    /* build up the pipeline in reverse order... */
00071    for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
00072       sp->quad[i].first = sp->quad[i].output;
00073 
00074       if (sp->blend->colormask != 0xf) {
00075          sp_push_quad_first( sp, sp->quad[i].colormask, i );
00076       }
00077 
00078       if (sp->blend->blend_enable ||
00079           sp->blend->logicop_enable) {
00080          sp_push_quad_first( sp, sp->quad[i].blend, i );
00081       }
00082 
00083       if (sp->depth_stencil->depth.occlusion_count) {
00084          sp_push_quad_first( sp, sp->quad[i].occlusion, i );
00085       }
00086 
00087       if (sp->rasterizer->poly_smooth ||
00088           sp->rasterizer->line_smooth ||
00089           sp->rasterizer->point_smooth) {
00090          sp_push_quad_first( sp, sp->quad[i].coverage, i );
00091       }
00092 
00093       if (!early_depth_test) {
00094          sp_build_depth_stencil( sp, i );
00095       }
00096 
00097       if (sp->depth_stencil->alpha.enabled) {
00098          sp_push_quad_first( sp, sp->quad[i].alpha_test, i );
00099       }
00100 
00101       /* XXX always enable shader? */
00102       if (1) {
00103          sp_push_quad_first( sp, sp->quad[i].shade, i );
00104       }
00105 
00106       if (early_depth_test) {
00107          sp_build_depth_stencil( sp, i );
00108          sp_push_quad_first( sp, sp->quad[i].earlyz, i );
00109       }
00110 
00111 #if !USE_DRAW_STAGE_PSTIPPLE
00112       if (sp->rasterizer->poly_stipple_enable) {
00113          sp_push_quad_first( sp, sp->quad[i].polygon_stipple, i );
00114       }
00115 #endif
00116    }
00117 }

static void sp_push_quad_first ( struct softpipe_context sp,
struct quad_stage quad,
uint  i 
) [static]

Definition at line 34 of file sp_quad.c.

References softpipe_context::first, quad_stage::next, and softpipe_context::quad.

00038 {
00039    quad->next = sp->quad[i].first;
00040    sp->quad[i].first = quad;
00041 }


Generated on Tue Sep 29 06:25:40 2009 for Gallium3D by  doxygen 1.5.4