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00036 #include "pipe/p_context.h"
00037 #include "pipe/p_debug.h"
00038 #include "pipe/p_defines.h"
00039 #include "pipe/p_inlines.h"
00040 #include "pipe/p_winsys.h"
00041 #include "pipe/p_shader_tokens.h"
00042
00043 #include "util/u_blit.h"
00044 #include "util/u_draw_quad.h"
00045 #include "util/u_math.h"
00046 #include "util/u_memory.h"
00047 #include "util/u_simple_shaders.h"
00048
00049 #include "cso_cache/cso_context.h"
00050
00051
00052 struct blit_state
00053 {
00054 struct pipe_context *pipe;
00055 struct cso_context *cso;
00056
00057 struct pipe_blend_state blend;
00058 struct pipe_depth_stencil_alpha_state depthstencil;
00059 struct pipe_rasterizer_state rasterizer;
00060 struct pipe_sampler_state sampler;
00061 struct pipe_viewport_state viewport;
00062
00063 struct pipe_shader_state vert_shader;
00064 struct pipe_shader_state frag_shader;
00065 void *vs;
00066 void *fs;
00067
00068 struct pipe_buffer *vbuf;
00069 unsigned vbuf_slot;
00070
00071 float vertices[4][2][4];
00072 };
00073
00074
00079 struct blit_state *
00080 util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
00081 {
00082 struct blit_state *ctx;
00083 uint i;
00084
00085 ctx = CALLOC_STRUCT(blit_state);
00086 if (!ctx)
00087 return NULL;
00088
00089 ctx->pipe = pipe;
00090 ctx->cso = cso;
00091
00092
00093 memset(&ctx->blend, 0, sizeof(ctx->blend));
00094 ctx->blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
00095 ctx->blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
00096 ctx->blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
00097 ctx->blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
00098 ctx->blend.colormask = PIPE_MASK_RGBA;
00099
00100
00101 memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil));
00102
00103
00104 memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
00105 ctx->rasterizer.front_winding = PIPE_WINDING_CW;
00106 ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
00107 ctx->rasterizer.bypass_clipping = 1;
00108
00109 ctx->rasterizer.gl_rasterization_rules = 1;
00110
00111
00112 memset(&ctx->sampler, 0, sizeof(ctx->sampler));
00113 ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
00114 ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
00115 ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
00116 ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
00117 ctx->sampler.min_img_filter = 0;
00118 ctx->sampler.mag_img_filter = 0;
00119 ctx->sampler.normalized_coords = 1;
00120
00121
00122 ctx->viewport.scale[0] = 1.0;
00123 ctx->viewport.scale[1] = 1.0;
00124 ctx->viewport.scale[2] = 1.0;
00125 ctx->viewport.scale[3] = 1.0;
00126 ctx->viewport.translate[0] = 0.0;
00127 ctx->viewport.translate[1] = 0.0;
00128 ctx->viewport.translate[2] = 0.0;
00129 ctx->viewport.translate[3] = 0.0;
00130
00131
00132 {
00133 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
00134 TGSI_SEMANTIC_GENERIC };
00135 const uint semantic_indexes[] = { 0, 0 };
00136 ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
00137 semantic_indexes,
00138 &ctx->vert_shader);
00139 }
00140
00141
00142 ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
00143 ctx->vbuf = NULL;
00144
00145
00146 for (i = 0; i < 4; i++) {
00147 ctx->vertices[i][0][3] = 1.0f;
00148 ctx->vertices[i][1][2] = 0.0f;
00149 ctx->vertices[i][1][3] = 1.0f;
00150 }
00151
00152 return ctx;
00153 }
00154
00155
00159 void
00160 util_destroy_blit(struct blit_state *ctx)
00161 {
00162 struct pipe_context *pipe = ctx->pipe;
00163
00164 pipe->delete_vs_state(pipe, ctx->vs);
00165 pipe->delete_fs_state(pipe, ctx->fs);
00166
00167 FREE((void*) ctx->vert_shader.tokens);
00168 FREE((void*) ctx->frag_shader.tokens);
00169
00170 pipe_buffer_reference(pipe->screen, &ctx->vbuf, NULL);
00171
00172 FREE(ctx);
00173 }
00174
00175
00176 static unsigned get_next_slot( struct blit_state *ctx )
00177 {
00178 const unsigned max_slots = 4096 / sizeof ctx->vertices;
00179
00180 if (ctx->vbuf_slot >= max_slots)
00181 util_blit_flush( ctx );
00182
00183 if (!ctx->vbuf) {
00184 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
00185 32,
00186 PIPE_BUFFER_USAGE_VERTEX,
00187 max_slots * sizeof ctx->vertices);
00188 }
00189
00190 return ctx->vbuf_slot++ * sizeof ctx->vertices;
00191 }
00192
00193
00194
00199 static unsigned
00200 setup_vertex_data(struct blit_state *ctx,
00201 float x0, float y0, float x1, float y1, float z)
00202 {
00203 void *buf;
00204 unsigned offset;
00205
00206 ctx->vertices[0][0][0] = x0;
00207 ctx->vertices[0][0][1] = y0;
00208 ctx->vertices[0][0][2] = z;
00209 ctx->vertices[0][1][0] = 0.0f;
00210 ctx->vertices[0][1][1] = 0.0f;
00211
00212 ctx->vertices[1][0][0] = x1;
00213 ctx->vertices[1][0][1] = y0;
00214 ctx->vertices[1][0][2] = z;
00215 ctx->vertices[1][1][0] = 1.0f;
00216 ctx->vertices[1][1][1] = 0.0f;
00217
00218 ctx->vertices[2][0][0] = x1;
00219 ctx->vertices[2][0][1] = y1;
00220 ctx->vertices[2][0][2] = z;
00221 ctx->vertices[2][1][0] = 1.0f;
00222 ctx->vertices[2][1][1] = 1.0f;
00223
00224 ctx->vertices[3][0][0] = x0;
00225 ctx->vertices[3][0][1] = y1;
00226 ctx->vertices[3][0][2] = z;
00227 ctx->vertices[3][1][0] = 0.0f;
00228 ctx->vertices[3][1][1] = 1.0f;
00229
00230 offset = get_next_slot( ctx );
00231
00232 buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
00233 PIPE_BUFFER_USAGE_CPU_WRITE);
00234
00235 memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
00236
00237 pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
00238
00239 return offset;
00240 }
00241
00242
00247 static unsigned
00248 setup_vertex_data_tex(struct blit_state *ctx,
00249 float x0, float y0, float x1, float y1,
00250 float s0, float t0, float s1, float t1,
00251 float z)
00252 {
00253 void *buf;
00254 unsigned offset;
00255
00256 ctx->vertices[0][0][0] = x0;
00257 ctx->vertices[0][0][1] = y0;
00258 ctx->vertices[0][0][2] = z;
00259 ctx->vertices[0][1][0] = s0;
00260 ctx->vertices[0][1][1] = t0;
00261
00262 ctx->vertices[1][0][0] = x1;
00263 ctx->vertices[1][0][1] = y0;
00264 ctx->vertices[1][0][2] = z;
00265 ctx->vertices[1][1][0] = s1;
00266 ctx->vertices[1][1][1] = t0;
00267
00268 ctx->vertices[2][0][0] = x1;
00269 ctx->vertices[2][0][1] = y1;
00270 ctx->vertices[2][0][2] = z;
00271 ctx->vertices[2][1][0] = s1;
00272 ctx->vertices[2][1][1] = t1;
00273
00274 ctx->vertices[3][0][0] = x0;
00275 ctx->vertices[3][0][1] = y1;
00276 ctx->vertices[3][0][2] = z;
00277 ctx->vertices[3][1][0] = s0;
00278 ctx->vertices[3][1][1] = t1;
00279
00280 offset = get_next_slot( ctx );
00281
00282 buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
00283 PIPE_BUFFER_USAGE_CPU_WRITE);
00284
00285 memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
00286
00287 pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
00288
00289 return offset;
00290 }
00296 void
00297 util_blit_pixels(struct blit_state *ctx,
00298 struct pipe_surface *src,
00299 int srcX0, int srcY0,
00300 int srcX1, int srcY1,
00301 struct pipe_surface *dst,
00302 int dstX0, int dstY0,
00303 int dstX1, int dstY1,
00304 float z, uint filter)
00305 {
00306 struct pipe_context *pipe = ctx->pipe;
00307 struct pipe_screen *screen = pipe->screen;
00308 struct pipe_texture texTemp, *tex;
00309 struct pipe_surface *texSurf;
00310 struct pipe_framebuffer_state fb;
00311 const int srcW = abs(srcX1 - srcX0);
00312 const int srcH = abs(srcY1 - srcY0);
00313 const int srcLeft = MIN2(srcX0, srcX1);
00314 const int srcTop = MIN2(srcY0, srcY1);
00315 unsigned offset;
00316
00317 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
00318 filter == PIPE_TEX_MIPFILTER_LINEAR);
00319
00320 if (srcLeft != srcX0) {
00321
00322 int tmp = dstX0;
00323 dstX0 = dstX1;
00324 dstX1 = tmp;
00325 }
00326
00327 if (srcTop != srcY0) {
00328
00329 int tmp = dstY0;
00330 dstY0 = dstY1;
00331 dstY1 = tmp;
00332 }
00333
00334 assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
00335 PIPE_TEXTURE_USAGE_SAMPLER, 0));
00336 assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
00337 PIPE_TEXTURE_USAGE_SAMPLER, 0));
00338
00339 if(dst->format == src->format && (dstX1 - dstX0) == srcW && (dstY1 - dstY0) == srcH) {
00340
00341 pipe->surface_copy(pipe, FALSE,
00342 dst, dstX0, dstY0,
00343 src, srcX0, srcY0,
00344 srcW, srcH);
00345 return;
00346 }
00347
00348 assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
00349 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
00350
00351
00352
00353
00354
00355
00356
00357 memset(&texTemp, 0, sizeof(texTemp));
00358 texTemp.target = PIPE_TEXTURE_2D;
00359 texTemp.format = src->format;
00360 texTemp.last_level = 0;
00361 texTemp.width[0] = srcW;
00362 texTemp.height[0] = srcH;
00363 texTemp.depth[0] = 1;
00364 texTemp.compressed = 0;
00365 pf_get_block(src->format, &texTemp.block);
00366
00367 tex = screen->texture_create(screen, &texTemp);
00368 if (!tex)
00369 return;
00370
00371 texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
00372 PIPE_BUFFER_USAGE_GPU_WRITE);
00373
00374
00375 pipe->surface_copy(pipe, FALSE,
00376 texSurf, 0, 0,
00377 src, srcLeft, srcTop,
00378 srcW, srcH);
00379
00380
00381
00382 screen->tex_surface_release(screen, &texSurf);
00383
00384
00385 cso_save_blend(ctx->cso);
00386 cso_save_depth_stencil_alpha(ctx->cso);
00387 cso_save_rasterizer(ctx->cso);
00388 cso_save_samplers(ctx->cso);
00389 cso_save_sampler_textures(ctx->cso);
00390 cso_save_framebuffer(ctx->cso);
00391 cso_save_fragment_shader(ctx->cso);
00392 cso_save_vertex_shader(ctx->cso);
00393 cso_save_viewport(ctx->cso);
00394
00395
00396 cso_set_blend(ctx->cso, &ctx->blend);
00397 cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
00398 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
00399 cso_set_viewport(ctx->cso, &ctx->viewport);
00400
00401
00402 ctx->sampler.min_img_filter = filter;
00403 ctx->sampler.mag_img_filter = filter;
00404 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
00405 cso_single_sampler_done(ctx->cso);
00406
00407
00408 cso_set_sampler_textures(ctx->cso, 1, &tex);
00409
00410
00411 cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
00412 cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
00413
00414
00415 memset(&fb, 0, sizeof(fb));
00416 fb.width = dst->width;
00417 fb.height = dst->height;
00418 fb.num_cbufs = 1;
00419 fb.cbufs[0] = dst;
00420 cso_set_framebuffer(ctx->cso, &fb);
00421
00422
00423 offset = setup_vertex_data(ctx,
00424 (float) dstX0, (float) dstY0,
00425 (float) dstX1, (float) dstY1, z);
00426
00427 util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset,
00428 PIPE_PRIM_TRIANGLE_FAN,
00429 4,
00430 2);
00431
00432
00433 cso_restore_blend(ctx->cso);
00434 cso_restore_depth_stencil_alpha(ctx->cso);
00435 cso_restore_rasterizer(ctx->cso);
00436 cso_restore_samplers(ctx->cso);
00437 cso_restore_sampler_textures(ctx->cso);
00438 cso_restore_framebuffer(ctx->cso);
00439 cso_restore_fragment_shader(ctx->cso);
00440 cso_restore_vertex_shader(ctx->cso);
00441 cso_restore_viewport(ctx->cso);
00442
00443 screen->texture_release(screen, &tex);
00444 }
00445
00446
00447
00448
00449
00450 void util_blit_flush( struct blit_state *ctx )
00451 {
00452 pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL);
00453 ctx->vbuf_slot = 0;
00454 }
00455
00456
00457
00465 void
00466 util_blit_pixels_tex(struct blit_state *ctx,
00467 struct pipe_texture *tex,
00468 int srcX0, int srcY0,
00469 int srcX1, int srcY1,
00470 struct pipe_surface *dst,
00471 int dstX0, int dstY0,
00472 int dstX1, int dstY1,
00473 float z, uint filter)
00474 {
00475 struct pipe_context *pipe = ctx->pipe;
00476 struct pipe_screen *screen = pipe->screen;
00477 struct pipe_framebuffer_state fb;
00478 float s0, t0, s1, t1;
00479 unsigned offset;
00480
00481 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
00482 filter == PIPE_TEX_MIPFILTER_LINEAR);
00483
00484 assert(tex->width[0] != 0);
00485 assert(tex->height[0] != 0);
00486
00487 s0 = srcX0 / (float)tex->width[0];
00488 s1 = srcX1 / (float)tex->width[0];
00489 t0 = srcY0 / (float)tex->height[0];
00490 t1 = srcY1 / (float)tex->height[0];
00491
00492 assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
00493 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
00494
00495
00496 cso_save_blend(ctx->cso);
00497 cso_save_depth_stencil_alpha(ctx->cso);
00498 cso_save_rasterizer(ctx->cso);
00499 cso_save_samplers(ctx->cso);
00500 cso_save_sampler_textures(ctx->cso);
00501 cso_save_framebuffer(ctx->cso);
00502 cso_save_fragment_shader(ctx->cso);
00503 cso_save_vertex_shader(ctx->cso);
00504 cso_save_viewport(ctx->cso);
00505
00506
00507 cso_set_blend(ctx->cso, &ctx->blend);
00508 cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
00509 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
00510 cso_set_viewport(ctx->cso, &ctx->viewport);
00511
00512
00513 ctx->sampler.min_img_filter = filter;
00514 ctx->sampler.mag_img_filter = filter;
00515 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
00516 cso_single_sampler_done(ctx->cso);
00517
00518
00519 cso_set_sampler_textures(ctx->cso, 1, &tex);
00520
00521
00522 cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
00523 cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
00524
00525
00526 memset(&fb, 0, sizeof(fb));
00527 fb.width = dst->width;
00528 fb.height = dst->height;
00529 fb.num_cbufs = 1;
00530 fb.cbufs[0] = dst;
00531 cso_set_framebuffer(ctx->cso, &fb);
00532
00533
00534 offset = setup_vertex_data_tex(ctx,
00535 (float) dstX0, (float) dstY0,
00536 (float) dstX1, (float) dstY1,
00537 s0, t0, s1, t1,
00538 z);
00539
00540 util_draw_vertex_buffer(ctx->pipe,
00541 ctx->vbuf, offset,
00542 PIPE_PRIM_TRIANGLE_FAN,
00543 4,
00544 2);
00545
00546
00547 cso_restore_blend(ctx->cso);
00548 cso_restore_depth_stencil_alpha(ctx->cso);
00549 cso_restore_rasterizer(ctx->cso);
00550 cso_restore_samplers(ctx->cso);
00551 cso_restore_sampler_textures(ctx->cso);
00552 cso_restore_framebuffer(ctx->cso);
00553 cso_restore_fragment_shader(ctx->cso);
00554 cso_restore_vertex_shader(ctx->cso);
00555 cso_restore_viewport(ctx->cso);
00556 }