#include "mfeatures.h"
#include "accum.h"
#include "api_loopback.h"
#include "api_exec.h"
#include "shader/arbprogram.h"
#include "shader/atifragshader.h"
#include "attrib.h"
#include "blend.h"
#include "bufferobj.h"
#include "arrayobj.h"
#include "buffers.h"
#include "clear.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "convolve.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "rastpos.h"
#include "enable.h"
#include "eval.h"
#include "get.h"
#include "feedback.h"
#include "fog.h"
#include "fbobject.h"
#include "ffvertex_prog.h"
#include "framebuffer.h"
#include "hint.h"
#include "histogram.h"
#include "imports.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
#include "multisample.h"
#include "pixel.h"
#include "pixelstore.h"
#include "points.h"
#include "polygon.h"
#include "queryobj.h"
#include "readpix.h"
#include "scissor.h"
#include "state.h"
#include "stencil.h"
#include "texenv.h"
#include "texgetimage.h"
#include "teximage.h"
#include "texgen.h"
#include "texobj.h"
#include "texparam.h"
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
#include "viewport.h"
#include "shader/nvprogram.h"
#include "shader/program.h"
#include "texenvprogram.h"
#include "shaders.h"
#include "syncobj.h"
#include "debug.h"
#include "glapi/dispatch.h"
Functions | |
void | _mesa_init_exec_table (struct _glapi_table *exec) |
Initialize a dispatch table with pointers to Mesa's immediate-mode commands. |
void _mesa_init_exec_table | ( | struct _glapi_table * | exec | ) |
Initialize a dispatch table with pointers to Mesa's immediate-mode commands.
Pointers to glBegin()/glEnd() object commands and a few others are provided via the GLvertexformat interface.
ctx | GL context to which exec belongs. | |
exec | dispatch table. |