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gl_array_object Struct Reference

#include <mtypes.h>


Detailed Description

Collection of vertex arrays.

Defined by the GL_APPLE_vertex_array_object extension, but a nice encapsulation in any case.

Data Fields

GLuint Name
 Name of the array object as received from glGenVertexArrayAPPLE.
GLint RefCount
_glthread_Mutex Mutex
GLboolean VBOonly
 require all arrays to live in VBOs?
struct gl_client_array VertexAttrib [MAX_VERTEX_GENERIC_ATTRIBS]
 Generic arrays for vertex programs/shaders.
GLbitfield _Enabled
 Mask of _NEW_ARRAY_* values indicating which arrays are enabled.
GLuint _MaxElement
 Min of all enabled arrays' _MaxElement.
struct gl_client_array Vertex
 Conventional vertex arrays.
struct gl_client_array Weight
struct gl_client_array Normal
struct gl_client_array Color
struct gl_client_array SecondaryColor
struct gl_client_array FogCoord
struct gl_client_array Index
struct gl_client_array EdgeFlag
struct gl_client_array TexCoord [MAX_TEXTURE_COORD_UNITS]
struct gl_client_array PointSize


Field Documentation

GLuint gl_array_object::Name

Name of the array object as received from glGenVertexArrayAPPLE.

GLint gl_array_object::RefCount

_glthread_Mutex gl_array_object::Mutex

GLboolean gl_array_object::VBOonly

require all arrays to live in VBOs?

struct gl_client_array gl_array_object::Vertex [read]

Conventional vertex arrays.

struct gl_client_array gl_array_object::Weight [read]

struct gl_client_array gl_array_object::Normal [read]

struct gl_client_array gl_array_object::Color [read]

struct gl_client_array gl_array_object::SecondaryColor [read]

struct gl_client_array gl_array_object::FogCoord [read]

struct gl_client_array gl_array_object::Index [read]

struct gl_client_array gl_array_object::EdgeFlag [read]

struct gl_client_array gl_array_object::TexCoord[MAX_TEXTURE_COORD_UNITS] [read]

struct gl_client_array gl_array_object::PointSize [read]

struct gl_client_array gl_array_object::VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS] [read]

Generic arrays for vertex programs/shaders.

For NV vertex programs, these attributes alias and take priority over the conventional attribs above. For ARB vertex programs and GLSL vertex shaders, these attributes are separate.

GLbitfield gl_array_object::_Enabled

Mask of _NEW_ARRAY_* values indicating which arrays are enabled.

GLuint gl_array_object::_MaxElement

Min of all enabled arrays' _MaxElement.

When arrays reside inside VBOs we can determine the max legal (in bounds) glDrawElements array index.


The documentation for this struct was generated from the following file:
Generated on Sun Sep 27 06:47:46 2009 for Mesa Main by  doxygen 1.5.4