#include "mtypes.h"
Functions | |
GLboolean | _mesa_texstore_rgba (TEXSTORE_PARAMS) |
Store an image in any of the formats: _mesa_texformat_rgba _mesa_texformat_rgb _mesa_texformat_alpha _mesa_texformat_luminance _mesa_texformat_luminance_alpha _mesa_texformat_intensity. | |
GLboolean | _mesa_texstore_color_index (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgba8888 (TEXSTORE_PARAMS) |
Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. | |
GLboolean | _mesa_texstore_argb8888 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgb888 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_bgr888 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgb565 (TEXSTORE_PARAMS) |
Store an rgb565 or rgb565_rev texture image. | |
GLboolean | _mesa_texstore_rgb565_rev (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgba4444 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_argb4444 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_argb4444_rev (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgba5551 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_argb1555 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_argb1555_rev (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_al88 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_al88_rev (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgb332 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_a8 (TEXSTORE_PARAMS) |
Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. | |
GLboolean | _mesa_texstore_ci8 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_ycbcr (TEXSTORE_PARAMS) |
Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev. | |
GLboolean | _mesa_texstore_z24_s8 (TEXSTORE_PARAMS) |
Store a combined depth/stencil texture image. | |
GLboolean | _mesa_texstore_s8_z24 (TEXSTORE_PARAMS) |
Store a combined depth/stencil texture image. | |
GLboolean | _mesa_texstore_z16 (TEXSTORE_PARAMS) |
Store a 16-bit integer depth component texture image. | |
GLboolean | _mesa_texstore_z32 (TEXSTORE_PARAMS) |
Store a 32-bit integer depth component texture image. | |
GLboolean | _mesa_texstore_rgba_float32 (TEXSTORE_PARAMS) |
Store an image in any of the formats: _mesa_texformat_rgba_float32 _mesa_texformat_rgb_float32 _mesa_texformat_alpha_float32 _mesa_texformat_luminance_float32 _mesa_texformat_luminance_alpha_float32 _mesa_texformat_intensity_float32. | |
GLboolean | _mesa_texstore_rgba_float16 (TEXSTORE_PARAMS) |
As above, but store 16-bit floats. | |
GLboolean | _mesa_texstore_rgb_fxt1 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgba_fxt1 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgb_dxt1 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgba_dxt1 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgba_dxt3 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_rgba_dxt5 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_dudv8 (TEXSTORE_PARAMS) |
GLboolean | _mesa_texstore_signed_rgba8888 (TEXSTORE_PARAMS) |
Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV. | |
GLchan * | _mesa_make_temp_chan_image (GLcontext *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, const struct gl_pixelstore_attrib *srcPacking) |
Make a temporary (color) texture image with GLchan components. | |
void | _mesa_set_fetch_functions (struct gl_texture_image *texImage, GLuint dims) |
Initialize the texture image's FetchTexelc and FetchTexelf methods. | |
void | _mesa_store_teximage1d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
This is the software fallback for Driver.TexImage1D() and Driver.CopyTexImage1D(). | |
void | _mesa_store_teximage2d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
void | _mesa_store_teximage3d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
void | _mesa_store_texsubimage1d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
void | _mesa_store_texsubimage2d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
void | _mesa_store_texsubimage3d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
void | _mesa_store_compressed_teximage1d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
void | _mesa_store_compressed_teximage2d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
Fallback for Driver.CompressedTexImage2D(). | |
void | _mesa_store_compressed_teximage3d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
void | _mesa_store_compressed_texsubimage1d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
Fallback for Driver.CompressedTexSubImage1D(). | |
void | _mesa_store_compressed_texsubimage2d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
Fallback for Driver.CompressedTexSubImage2D(). | |
void | _mesa_store_compressed_texsubimage3d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage) |
Fallback for Driver.CompressedTexSubImage3D(). | |
const GLvoid * | _mesa_validate_pbo_teximage (GLcontext *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpack, const char *funcName) |
Check if an unpack PBO is active prior to fetching a texture image. | |
const GLvoid * | _mesa_validate_pbo_compressed_teximage (GLcontext *ctx, GLsizei imageSize, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, const char *funcName) |
Check if an unpack PBO is active prior to fetching a compressed texture image. | |
void | _mesa_unmap_teximage_pbo (GLcontext *ctx, const struct gl_pixelstore_attrib *unpack) |
This function must be called after either of the validate_pbo_*_teximage() functions. |
GLchan* _mesa_make_temp_chan_image | ( | GLcontext * | ctx, | |
GLuint | dims, | |||
GLenum | logicalBaseFormat, | |||
GLenum | textureBaseFormat, | |||
GLint | srcWidth, | |||
GLint | srcHeight, | |||
GLint | srcDepth, | |||
GLenum | srcFormat, | |||
GLenum | srcType, | |||
const GLvoid * | srcAddr, | |||
const struct gl_pixelstore_attrib * | srcPacking | |||
) |
Make a temporary (color) texture image with GLchan components.
Apply all needed pixel unpacking and pixel transfer operations. Note that there are both logicalBaseFormat and textureBaseFormat parameters. Suppose the user specifies GL_LUMINANCE as the internal texture format but the graphics hardware doesn't support luminance textures. So, might use an RGB hardware format instead. If logicalBaseFormat != textureBaseFormat we have some extra work to do.
ctx | the rendering context | |
dims | image dimensions: 1, 2 or 3 | |
logicalBaseFormat | basic texture derived from the user's internal texture format value | |
textureBaseFormat | the actual basic format of the texture | |
srcWidth | source image width | |
srcHeight | source image height | |
srcDepth | source image depth | |
srcFormat | source image format | |
srcType | source image type | |
srcAddr | source image address | |
srcPacking | source image pixel packing |
void _mesa_set_fetch_functions | ( | struct gl_texture_image * | texImage, | |
GLuint | dims | |||
) |
Initialize the texture image's FetchTexelc and FetchTexelf methods.
void _mesa_store_compressed_teximage1d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | internalFormat, | |||
GLint | width, | |||
GLint | border, | |||
GLsizei | imageSize, | |||
const GLvoid * | data, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
void _mesa_store_compressed_teximage2d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | internalFormat, | |||
GLint | width, | |||
GLint | height, | |||
GLint | border, | |||
GLsizei | imageSize, | |||
const GLvoid * | data, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
Fallback for Driver.CompressedTexImage2D().
void _mesa_store_compressed_teximage3d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | internalFormat, | |||
GLint | width, | |||
GLint | height, | |||
GLint | depth, | |||
GLint | border, | |||
GLsizei | imageSize, | |||
const GLvoid * | data, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
void _mesa_store_compressed_texsubimage1d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | xoffset, | |||
GLsizei | width, | |||
GLenum | format, | |||
GLsizei | imageSize, | |||
const GLvoid * | data, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
Fallback for Driver.CompressedTexSubImage1D().
void _mesa_store_compressed_texsubimage2d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | xoffset, | |||
GLint | yoffset, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLenum | format, | |||
GLsizei | imageSize, | |||
const GLvoid * | data, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
Fallback for Driver.CompressedTexSubImage2D().
void _mesa_store_compressed_texsubimage3d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | xoffset, | |||
GLint | yoffset, | |||
GLint | zoffset, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLsizei | depth, | |||
GLenum | format, | |||
GLsizei | imageSize, | |||
const GLvoid * | data, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
Fallback for Driver.CompressedTexSubImage3D().
void _mesa_store_teximage1d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | internalFormat, | |||
GLint | width, | |||
GLint | border, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels, | |||
const struct gl_pixelstore_attrib * | packing, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
This is the software fallback for Driver.TexImage1D() and Driver.CopyTexImage1D().
void _mesa_store_teximage2d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | internalFormat, | |||
GLint | width, | |||
GLint | height, | |||
GLint | border, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels, | |||
const struct gl_pixelstore_attrib * | packing, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
void _mesa_store_teximage3d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | internalFormat, | |||
GLint | width, | |||
GLint | height, | |||
GLint | depth, | |||
GLint | border, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels, | |||
const struct gl_pixelstore_attrib * | packing, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
void _mesa_store_texsubimage1d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | xoffset, | |||
GLint | width, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels, | |||
const struct gl_pixelstore_attrib * | packing, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
void _mesa_store_texsubimage2d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | xoffset, | |||
GLint | yoffset, | |||
GLint | width, | |||
GLint | height, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels, | |||
const struct gl_pixelstore_attrib * | packing, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
void _mesa_store_texsubimage3d | ( | GLcontext * | ctx, | |
GLenum | target, | |||
GLint | level, | |||
GLint | xoffset, | |||
GLint | yoffset, | |||
GLint | zoffset, | |||
GLint | width, | |||
GLint | height, | |||
GLint | depth, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels, | |||
const struct gl_pixelstore_attrib * | packing, | |||
struct gl_texture_object * | texObj, | |||
struct gl_texture_image * | texImage | |||
) |
GLboolean _mesa_texstore_a8 | ( | TEXSTORE_PARAMS | ) |
Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
GLboolean _mesa_texstore_al88 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_al88_rev | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_argb1555 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_argb1555_rev | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_argb4444 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_argb4444_rev | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_argb8888 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_bgr888 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_ci8 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_color_index | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_dudv8 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgb332 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgb565 | ( | TEXSTORE_PARAMS | ) |
Store an rgb565 or rgb565_rev texture image.
GLboolean _mesa_texstore_rgb565_rev | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgb888 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgb_dxt1 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgb_fxt1 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgba | ( | TEXSTORE_PARAMS | ) |
Store an image in any of the formats: _mesa_texformat_rgba _mesa_texformat_rgb _mesa_texformat_alpha _mesa_texformat_luminance _mesa_texformat_luminance_alpha _mesa_texformat_intensity.
GLboolean _mesa_texstore_rgba4444 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgba5551 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgba8888 | ( | TEXSTORE_PARAMS | ) |
Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
GLboolean _mesa_texstore_rgba_dxt1 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgba_dxt3 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgba_dxt5 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_rgba_float16 | ( | TEXSTORE_PARAMS | ) |
As above, but store 16-bit floats.
GLboolean _mesa_texstore_rgba_float32 | ( | TEXSTORE_PARAMS | ) |
Store an image in any of the formats: _mesa_texformat_rgba_float32 _mesa_texformat_rgb_float32 _mesa_texformat_alpha_float32 _mesa_texformat_luminance_float32 _mesa_texformat_luminance_alpha_float32 _mesa_texformat_intensity_float32.
GLboolean _mesa_texstore_rgba_fxt1 | ( | TEXSTORE_PARAMS | ) |
GLboolean _mesa_texstore_s8_z24 | ( | TEXSTORE_PARAMS | ) |
Store a combined depth/stencil texture image.
GLboolean _mesa_texstore_signed_rgba8888 | ( | TEXSTORE_PARAMS | ) |
Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV.
GLboolean _mesa_texstore_ycbcr | ( | TEXSTORE_PARAMS | ) |
Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev.
GLboolean _mesa_texstore_z16 | ( | TEXSTORE_PARAMS | ) |
Store a 16-bit integer depth component texture image.
GLboolean _mesa_texstore_z24_s8 | ( | TEXSTORE_PARAMS | ) |
Store a combined depth/stencil texture image.
GLboolean _mesa_texstore_z32 | ( | TEXSTORE_PARAMS | ) |
Store a 32-bit integer depth component texture image.
void _mesa_unmap_teximage_pbo | ( | GLcontext * | ctx, | |
const struct gl_pixelstore_attrib * | unpack | |||
) |
This function must be called after either of the validate_pbo_*_teximage() functions.
It unmaps the PBO buffer if it was mapped earlier.
const GLvoid* _mesa_validate_pbo_compressed_teximage | ( | GLcontext * | ctx, | |
GLsizei | imageSize, | |||
const GLvoid * | pixels, | |||
const struct gl_pixelstore_attrib * | packing, | |||
const char * | funcName | |||
) |
Check if an unpack PBO is active prior to fetching a compressed texture image.
If so, do bounds checking and map the buffer into main memory. Any errors detected will be recorded. The caller _must_ call _mesa_unmap_teximage_pbo() too!
const GLvoid* _mesa_validate_pbo_teximage | ( | GLcontext * | ctx, | |
GLuint | dimensions, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLsizei | depth, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels, | |||
const struct gl_pixelstore_attrib * | unpack, | |||
const char * | funcName | |||
) |
Check if an unpack PBO is active prior to fetching a texture image.
If so, do bounds checking and map the buffer into main memory. Any errors detected will be recorded. The caller _must_ call _mesa_unmap_teximage_pbo() too!