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vbo_save_draw.c File Reference

#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/light.h"
#include "main/state.h"
#include "vbo_context.h"

Functions

static void _playback_copy_to_current (GLcontext *ctx, const struct vbo_save_vertex_list *node)
static void vbo_bind_vertex_list (GLcontext *ctx, const struct vbo_save_vertex_list *node)
static void vbo_save_loopback_vertex_list (GLcontext *ctx, const struct vbo_save_vertex_list *list)
void vbo_save_playback_vertex_list (GLcontext *ctx, void *data)
 Execute the buffer and save copied verts.


Function Documentation

static void _playback_copy_to_current ( GLcontext ctx,
const struct vbo_save_vertex_list node 
) [static]

static void vbo_bind_vertex_list ( GLcontext ctx,
const struct vbo_save_vertex_list node 
) [static]

static void vbo_save_loopback_vertex_list ( GLcontext ctx,
const struct vbo_save_vertex_list list 
) [static]

void vbo_save_playback_vertex_list ( GLcontext ctx,
void *  data 
)

Execute the buffer and save copied verts.


Generated on Sun Sep 27 06:47:52 2009 for Mesa vbo by  doxygen 1.5.4