#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/light.h"
#include "main/state.h"
#include "vbo_context.h"
Functions | |
| static void | _playback_copy_to_current (GLcontext *ctx, const struct vbo_save_vertex_list *node) |
| static void | vbo_bind_vertex_list (GLcontext *ctx, const struct vbo_save_vertex_list *node) |
| static void | vbo_save_loopback_vertex_list (GLcontext *ctx, const struct vbo_save_vertex_list *list) |
| void | vbo_save_playback_vertex_list (GLcontext *ctx, void *data) |
| Execute the buffer and save copied verts. | |
| static void _playback_copy_to_current | ( | GLcontext * | ctx, | |
| const struct vbo_save_vertex_list * | node | |||
| ) | [static] |
| static void vbo_bind_vertex_list | ( | GLcontext * | ctx, | |
| const struct vbo_save_vertex_list * | node | |||
| ) | [static] |
| static void vbo_save_loopback_vertex_list | ( | GLcontext * | ctx, | |
| const struct vbo_save_vertex_list * | list | |||
| ) | [static] |
| void vbo_save_playback_vertex_list | ( | GLcontext * | ctx, | |
| void * | data | |||
| ) |
Execute the buffer and save copied verts.
1.5.4