#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/light.h"
#include "main/state.h"
#include "vbo_context.h"
Functions | |
static void | _playback_copy_to_current (GLcontext *ctx, const struct vbo_save_vertex_list *node) |
static void | vbo_bind_vertex_list (GLcontext *ctx, const struct vbo_save_vertex_list *node) |
static void | vbo_save_loopback_vertex_list (GLcontext *ctx, const struct vbo_save_vertex_list *list) |
void | vbo_save_playback_vertex_list (GLcontext *ctx, void *data) |
Execute the buffer and save copied verts. |
static void _playback_copy_to_current | ( | GLcontext * | ctx, | |
const struct vbo_save_vertex_list * | node | |||
) | [static] |
static void vbo_bind_vertex_list | ( | GLcontext * | ctx, | |
const struct vbo_save_vertex_list * | node | |||
) | [static] |
static void vbo_save_loopback_vertex_list | ( | GLcontext * | ctx, | |
const struct vbo_save_vertex_list * | list | |||
) | [static] |
void vbo_save_playback_vertex_list | ( | GLcontext * | ctx, | |
void * | data | |||
) |
Execute the buffer and save copied verts.