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00028 #include "pipe/p_context.h"
00029 #include "pipe/p_state.h"
00030 #include "util/u_memory.h"
00031
00032 #include "i915_state_inlines.h"
00033 #include "i915_context.h"
00034 #include "i915_reg.h"
00035 #include "i915_state.h"
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00061 static void
00062 i915_update_texture(struct i915_context *i915,
00063 uint unit,
00064 const struct i915_texture *tex,
00065 const struct i915_sampler_state *sampler,
00066 uint state[6]);
00075 static void update_sampler(struct i915_context *i915,
00076 uint unit,
00077 const struct i915_sampler_state *sampler,
00078 const struct i915_texture *tex,
00079 unsigned state[3] )
00080 {
00081 const struct pipe_texture *pt = &tex->base;
00082 unsigned minlod, lastlod;
00083
00084
00085
00086
00087 state[0] = sampler->state[0];
00088 state[1] = sampler->state[1];
00089 state[2] = sampler->state[2];
00090
00091 if (pt->format == PIPE_FORMAT_YCBCR ||
00092 pt->format == PIPE_FORMAT_YCBCR_REV)
00093 state[0] |= SS2_COLORSPACE_CONVERSION;
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105 #if 0
00106 {
00107 const unsigned ws = sampler->templ->wrap_s;
00108 const unsigned wt = sampler->templ->wrap_t;
00109 const unsigned wr = sampler->templ->wrap_r;
00110 if (pt->target == PIPE_TEXTURE_3D &&
00111 (sampler->templ->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
00112 sampler->templ->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
00113 (ws == PIPE_TEX_WRAP_CLAMP ||
00114 wt == PIPE_TEX_WRAP_CLAMP ||
00115 wr == PIPE_TEX_WRAP_CLAMP ||
00116 ws == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
00117 wt == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
00118 wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
00119 if (i915->strict_conformance) {
00120 assert(0);
00121
00122
00123 }
00124 }
00125 }
00126 #endif
00127
00128
00129 minlod = sampler->minlod;
00130 lastlod = pt->last_level << 4;
00131
00132 if (lastlod < minlod) {
00133 minlod = lastlod;
00134 }
00135
00136 state[1] |= (sampler->minlod << SS3_MIN_LOD_SHIFT);
00137 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
00138 }
00139
00140
00141 void i915_update_samplers( struct i915_context *i915 )
00142 {
00143 uint unit;
00144
00145 i915->current.sampler_enable_nr = 0;
00146 i915->current.sampler_enable_flags = 0x0;
00147
00148 for (unit = 0; unit < i915->num_textures && unit < i915->num_samplers;
00149 unit++) {
00150
00151
00152 if (i915->texture[unit]) {
00153 update_sampler( i915,
00154 unit,
00155 i915->sampler[unit],
00156 i915->texture[unit],
00157 i915->current.sampler[unit]
00158 );
00159 i915_update_texture( i915,
00160 unit,
00161 i915->texture[unit],
00162 i915->sampler[unit],
00163 i915->current.texbuffer[unit] );
00164
00165 i915->current.sampler_enable_nr++;
00166 i915->current.sampler_enable_flags |= (1 << unit);
00167 }
00168 }
00169
00170 i915->hardware_dirty |= I915_HW_SAMPLER | I915_HW_MAP;
00171 }
00172
00173
00174 static uint
00175 translate_texture_format(enum pipe_format pipeFormat)
00176 {
00177 switch (pipeFormat) {
00178 case PIPE_FORMAT_L8_UNORM:
00179 return MAPSURF_8BIT | MT_8BIT_L8;
00180 case PIPE_FORMAT_I8_UNORM:
00181 return MAPSURF_8BIT | MT_8BIT_I8;
00182 case PIPE_FORMAT_A8_UNORM:
00183 return MAPSURF_8BIT | MT_8BIT_A8;
00184 case PIPE_FORMAT_A8L8_UNORM:
00185 return MAPSURF_16BIT | MT_16BIT_AY88;
00186 case PIPE_FORMAT_R5G6B5_UNORM:
00187 return MAPSURF_16BIT | MT_16BIT_RGB565;
00188 case PIPE_FORMAT_A1R5G5B5_UNORM:
00189 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
00190 case PIPE_FORMAT_A4R4G4B4_UNORM:
00191 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
00192 case PIPE_FORMAT_A8R8G8B8_UNORM:
00193 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
00194 case PIPE_FORMAT_YCBCR_REV:
00195 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
00196 case PIPE_FORMAT_YCBCR:
00197 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
00198 #if 0
00199 case PIPE_FORMAT_RGB_FXT1:
00200 case PIPE_FORMAT_RGBA_FXT1:
00201 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
00202 #endif
00203 case PIPE_FORMAT_Z16_UNORM:
00204 return (MAPSURF_16BIT | MT_16BIT_L16);
00205 #if 0
00206 case PIPE_FORMAT_RGBA_DXT1:
00207 case PIPE_FORMAT_RGB_DXT1:
00208 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
00209 case PIPE_FORMAT_RGBA_DXT3:
00210 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
00211 case PIPE_FORMAT_RGBA_DXT5:
00212 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
00213 #endif
00214 case PIPE_FORMAT_S8Z24_UNORM:
00215 return (MAPSURF_32BIT | MT_32BIT_xI824);
00216 default:
00217 debug_printf("i915: translate_texture_format() bad image format %x\n",
00218 pipeFormat);
00219 assert(0);
00220 return 0;
00221 }
00222 }
00223
00224
00225 static void
00226 i915_update_texture(struct i915_context *i915,
00227 uint unit,
00228 const struct i915_texture *tex,
00229 const struct i915_sampler_state *sampler,
00230 uint state[6])
00231 {
00232 const struct pipe_texture *pt = &tex->base;
00233 uint format, pitch;
00234 const uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
00235 const uint num_levels = pt->last_level;
00236 unsigned max_lod = num_levels * 4;
00237 unsigned tiled = MS3_USE_FENCE_REGS;
00238
00239 assert(tex);
00240 assert(width);
00241 assert(height);
00242 assert(depth);
00243
00244 format = translate_texture_format(pt->format);
00245 pitch = tex->stride;
00246
00247 assert(format);
00248 assert(pitch);
00249
00250 if (tex->tiled) {
00251 assert(!((pitch - 1) & pitch));
00252 tiled = MS3_TILED_SURFACE;
00253 }
00254
00255
00256 state[0] =
00257 (((height - 1) << MS3_HEIGHT_SHIFT)
00258 | ((width - 1) << MS3_WIDTH_SHIFT)
00259 | format
00260 | tiled);
00261
00262
00263
00264
00265
00266
00267
00268 if (max_lod > (sampler->maxlod >> 2))
00269 max_lod = sampler->maxlod >> 2;
00270
00271
00272 state[1] =
00273 ((((pitch / 4) - 1) << MS4_PITCH_SHIFT)
00274 | MS4_CUBE_FACE_ENA_MASK
00275 | ((max_lod) << MS4_MAX_LOD_SHIFT)
00276 | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
00277 }
00278
00279
00280 void
00281 i915_update_textures(struct i915_context *i915)
00282 {
00283 uint unit;
00284
00285 for (unit = 0; unit < i915->num_textures && unit < i915->num_samplers;
00286 unit++) {
00287
00288
00289 if (i915->texture[unit]) {
00290 i915_update_texture( i915,
00291 unit,
00292 i915->texture[unit],
00293 i915->sampler[unit],
00294 i915->current.texbuffer[unit] );
00295 }
00296 }
00297
00298 i915->hardware_dirty |= I915_HW_MAP;
00299 }