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00029 #include "pipe/p_winsys.h"
00030 #include "pipe/p_context.h"
00031 #include "pipe/p_shader_tokens.h"
00032 #include "pipe/p_inlines.h"
00033 #include "cso_cache/cso_context.h"
00034 #include "util/u_math.h"
00035 #include "util/u_memory.h"
00036 #include "util/u_simple_shaders.h"
00037 #include "trace/tr_screen.h"
00038 #include "trace/tr_context.h"
00039
00040 #include "st_device.h"
00041 #include "st_winsys.h"
00042
00043
00044 static void
00045 st_device_really_destroy(struct st_device *st_dev)
00046 {
00047 if(st_dev->screen)
00048 st_dev->screen->destroy(st_dev->screen);
00049
00050 FREE(st_dev);
00051 }
00052
00053
00054 void
00055 st_device_destroy(struct st_device *st_dev)
00056 {
00057 if(!--st_dev->refcount)
00058 st_device_really_destroy(st_dev);
00059 }
00060
00061
00062 static struct st_device *
00063 st_device_create_from_st_winsys(const struct st_winsys *st_ws)
00064 {
00065 struct st_device *st_dev;
00066
00067 if(!st_ws->screen_create ||
00068 !st_ws->context_create)
00069 return NULL;
00070
00071 st_dev = CALLOC_STRUCT(st_device);
00072 if(!st_dev)
00073 return NULL;
00074
00075 st_dev->refcount = 1;
00076 st_dev->st_ws = st_ws;
00077
00078 st_dev->real_screen = st_ws->screen_create();
00079 if(!st_dev->real_screen) {
00080 st_device_destroy(st_dev);
00081 return NULL;
00082 }
00083
00084 st_dev->screen = trace_screen_create(st_dev->real_screen);
00085 if(!st_dev->screen) {
00086 st_device_destroy(st_dev);
00087 return NULL;
00088 }
00089
00090 return st_dev;
00091 }
00092
00093
00094 struct st_device *
00095 st_device_create(boolean hardware) {
00096 if(hardware)
00097 return st_device_create_from_st_winsys(&st_hardpipe_winsys);
00098 else
00099 return st_device_create_from_st_winsys(&st_softpipe_winsys);
00100 }
00101
00102
00103 void
00104 st_context_destroy(struct st_context *st_ctx)
00105 {
00106 unsigned i;
00107
00108 if(st_ctx) {
00109 struct st_device *st_dev = st_ctx->st_dev;
00110
00111 if(st_ctx->cso) {
00112 cso_delete_vertex_shader(st_ctx->cso, st_ctx->vs);
00113 cso_delete_fragment_shader(st_ctx->cso, st_ctx->fs);
00114
00115 cso_destroy_context(st_ctx->cso);
00116 }
00117
00118 if(st_ctx->pipe)
00119 st_ctx->pipe->destroy(st_ctx->pipe);
00120
00121 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
00122 pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
00123 pipe_texture_reference(&st_ctx->default_texture, NULL);
00124
00125 FREE(st_ctx);
00126
00127 if(!--st_dev->refcount)
00128 st_device_really_destroy(st_dev);
00129 }
00130 }
00131
00132
00133 struct st_context *
00134 st_context_create(struct st_device *st_dev)
00135 {
00136 struct st_context *st_ctx;
00137
00138 st_ctx = CALLOC_STRUCT(st_context);
00139 if(!st_ctx)
00140 return NULL;
00141
00142 st_ctx->st_dev = st_dev;
00143 ++st_dev->refcount;
00144
00145 st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen);
00146 if(!st_ctx->real_pipe) {
00147 st_context_destroy(st_ctx);
00148 return NULL;
00149 }
00150
00151 st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe);
00152 if(!st_ctx->pipe) {
00153 st_context_destroy(st_ctx);
00154 return NULL;
00155 }
00156
00157 st_ctx->cso = cso_create_context(st_ctx->pipe);
00158 if(!st_ctx->cso) {
00159 st_context_destroy(st_ctx);
00160 return NULL;
00161 }
00162
00163
00164 {
00165 struct pipe_blend_state blend;
00166 memset(&blend, 0, sizeof(blend));
00167 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
00168 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
00169 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
00170 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
00171 blend.colormask = PIPE_MASK_RGBA;
00172 cso_set_blend(st_ctx->cso, &blend);
00173 }
00174
00175
00176 {
00177 struct pipe_depth_stencil_alpha_state depthstencil;
00178 memset(&depthstencil, 0, sizeof(depthstencil));
00179 cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
00180 }
00181
00182
00183 {
00184 struct pipe_rasterizer_state rasterizer;
00185 memset(&rasterizer, 0, sizeof(rasterizer));
00186 rasterizer.front_winding = PIPE_WINDING_CW;
00187 rasterizer.cull_mode = PIPE_WINDING_NONE;
00188 rasterizer.bypass_clipping = 1;
00189
00190 cso_set_rasterizer(st_ctx->cso, &rasterizer);
00191 }
00192
00193
00194 {
00195 struct pipe_viewport_state viewport;
00196 viewport.scale[0] = 1.0;
00197 viewport.scale[1] = 1.0;
00198 viewport.scale[2] = 1.0;
00199 viewport.scale[3] = 1.0;
00200 viewport.translate[0] = 0.0;
00201 viewport.translate[1] = 0.0;
00202 viewport.translate[2] = 0.0;
00203 viewport.translate[3] = 0.0;
00204 cso_set_viewport(st_ctx->cso, &viewport);
00205 }
00206
00207
00208 {
00209 struct pipe_sampler_state sampler;
00210 unsigned i;
00211 memset(&sampler, 0, sizeof(sampler));
00212 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
00213 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
00214 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
00215 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
00216 sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
00217 sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
00218 sampler.normalized_coords = 1;
00219 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
00220 cso_single_sampler(st_ctx->cso, i, &sampler);
00221 cso_single_sampler_done(st_ctx->cso);
00222 }
00223
00224
00225 {
00226 struct pipe_screen *screen = st_dev->screen;
00227 struct pipe_texture templat;
00228 struct pipe_surface *surface;
00229 unsigned i;
00230
00231 memset( &templat, 0, sizeof( templat ) );
00232 templat.target = PIPE_TEXTURE_2D;
00233 templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
00234 templat.block.size = 4;
00235 templat.block.width = 1;
00236 templat.block.height = 1;
00237 templat.width[0] = 1;
00238 templat.height[0] = 1;
00239 templat.depth[0] = 1;
00240 templat.last_level = 0;
00241
00242 st_ctx->default_texture = screen->texture_create( screen, &templat );
00243 if(st_ctx->default_texture) {
00244 surface = screen->get_tex_surface( screen,
00245 st_ctx->default_texture, 0, 0, 0,
00246 PIPE_BUFFER_USAGE_CPU_WRITE );
00247 if(surface) {
00248 uint32_t *map;
00249 map = (uint32_t *) pipe_surface_map(surface, PIPE_BUFFER_USAGE_CPU_WRITE );
00250 if(map) {
00251 *map = 0x00000000;
00252 pipe_surface_unmap( surface );
00253 }
00254 pipe_surface_reference(&surface, NULL);
00255 }
00256 }
00257
00258 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
00259 pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
00260
00261 cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
00262 }
00263
00264
00265 {
00266 struct pipe_shader_state vert_shader;
00267
00268 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
00269 TGSI_SEMANTIC_GENERIC };
00270 const uint semantic_indexes[] = { 0, 0 };
00271 st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe,
00272 2,
00273 semantic_names,
00274 semantic_indexes,
00275 &vert_shader);
00276 cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
00277 }
00278
00279
00280 {
00281 struct pipe_shader_state frag_shader;
00282 st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe,
00283 &frag_shader);
00284 cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
00285 }
00286
00287 return st_ctx;
00288 }
00289
00290
00291 void
00292 st_buffer_destroy(struct st_buffer *st_buf)
00293 {
00294 if(st_buf) {
00295 struct pipe_screen *screen = st_buf->st_dev->screen;
00296 pipe_buffer_reference(screen, &st_buf->buffer, NULL);
00297 FREE(st_buf);
00298 }
00299 }
00300
00301
00302 struct st_buffer *
00303 st_buffer_create(struct st_device *st_dev,
00304 unsigned alignment, unsigned usage, unsigned size)
00305 {
00306 struct pipe_screen *screen = st_dev->screen;
00307 struct st_buffer *st_buf;
00308
00309 st_buf = CALLOC_STRUCT(st_buffer);
00310 if(!st_buf)
00311 return NULL;
00312
00313 st_buf->st_dev = st_dev;
00314
00315 st_buf->buffer = pipe_buffer_create(screen, alignment, usage, size);
00316 if(!st_buf->buffer) {
00317 st_buffer_destroy(st_buf);
00318 return NULL;
00319 }
00320
00321 return st_buf;
00322 }
00323