#include "context.h"
#include "fbobject.h"
#include "texformat.h"
#include "texrender.h"
#include "renderbuffer.h"
Data Structures | |
| struct | texture_renderbuffer |
| Derived from gl_renderbuffer class. More... | |
Functions | |
| static void | texture_get_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) |
| Get row of values from the renderbuffer that wraps a texture image. | |
| static void | texture_get_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | texture_put_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| Put row of values into a renderbuffer that wraps a texture image. | |
| static void | texture_put_row_rgb (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| Put row of RGB values into a renderbuffer that wraps a texture image. | |
| static void | texture_put_mono_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | texture_put_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | texture_put_mono_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| static void | store_nop (struct gl_texture_image *texImage, GLint col, GLint row, GLint img, const void *texel) |
| static void | delete_texture_wrapper (struct gl_renderbuffer *rb) |
| static void | wrap_texture (GLcontext *ctx, struct gl_renderbuffer_attachment *att) |
| This function creates a renderbuffer object which wraps a texture image. | |
| static void | update_wrapper (GLcontext *ctx, const struct gl_renderbuffer_attachment *att) |
| Update the renderbuffer wrapper for rendering to a texture. | |
| void | _mesa_render_texture (GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) |
| Called when rendering to a texture image begins, or when changing the dest mipmap level, cube face, etc. | |
| void | _mesa_finish_render_texture (GLcontext *ctx, struct gl_renderbuffer_attachment *att) |
| void _mesa_finish_render_texture | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer_attachment * | att | |||
| ) |
| void _mesa_render_texture | ( | GLcontext * | ctx, | |
| struct gl_framebuffer * | fb, | |||
| struct gl_renderbuffer_attachment * | att | |||
| ) |
Called when rendering to a texture image begins, or when changing the dest mipmap level, cube face, etc.
This is a fallback routine for software render-to-texture.
Called via the glRenderbufferTexture1D/2D/3D() functions and elsewhere (such as glTexImage2D).
The image we're rendering into is att->Texture->Image[att->CubeMapFace][att->TextureLevel]; It'll never be NULL.
| fb | the framebuffer object the texture is being bound to | |
| att | the fb attachment point of the texture |
| static void delete_texture_wrapper | ( | struct gl_renderbuffer * | rb | ) | [static] |
| static void store_nop | ( | struct gl_texture_image * | texImage, | |
| GLint | col, | |||
| GLint | row, | |||
| GLint | img, | |||
| const void * | texel | |||
| ) | [static] |
| static void texture_get_row | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer * | rb, | |||
| GLuint | count, | |||
| GLint | x, | |||
| GLint | y, | |||
| void * | values | |||
| ) | [static] |
Get row of values from the renderbuffer that wraps a texture image.
| static void texture_get_values | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer * | rb, | |||
| GLuint | count, | |||
| const GLint | x[], | |||
| const GLint | y[], | |||
| void * | values | |||
| ) | [static] |
| static void texture_put_mono_row | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer * | rb, | |||
| GLuint | count, | |||
| GLint | x, | |||
| GLint | y, | |||
| const void * | value, | |||
| const GLubyte * | mask | |||
| ) | [static] |
| static void texture_put_mono_values | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer * | rb, | |||
| GLuint | count, | |||
| const GLint | x[], | |||
| const GLint | y[], | |||
| const void * | value, | |||
| const GLubyte * | mask | |||
| ) | [static] |
| static void texture_put_row | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer * | rb, | |||
| GLuint | count, | |||
| GLint | x, | |||
| GLint | y, | |||
| const void * | values, | |||
| const GLubyte * | mask | |||
| ) | [static] |
Put row of values into a renderbuffer that wraps a texture image.
| static void texture_put_row_rgb | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer * | rb, | |||
| GLuint | count, | |||
| GLint | x, | |||
| GLint | y, | |||
| const void * | values, | |||
| const GLubyte * | mask | |||
| ) | [static] |
Put row of RGB values into a renderbuffer that wraps a texture image.
| static void texture_put_values | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer * | rb, | |||
| GLuint | count, | |||
| const GLint | x[], | |||
| const GLint | y[], | |||
| const void * | values, | |||
| const GLubyte * | mask | |||
| ) | [static] |
| static void update_wrapper | ( | GLcontext * | ctx, | |
| const struct gl_renderbuffer_attachment * | att | |||
| ) | [static] |
Update the renderbuffer wrapper for rendering to a texture.
For example, update the width, height of the RB based on the texture size, update the internal format info, etc.
| static void wrap_texture | ( | GLcontext * | ctx, | |
| struct gl_renderbuffer_attachment * | att | |||
| ) | [static] |
This function creates a renderbuffer object which wraps a texture image.
The new renderbuffer is plugged into the given attachment point. This allows rendering into the texture as if it were a renderbuffer.
1.5.4