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Functions | |
static unsigned | translate_wrap_mode (unsigned wrap) |
static unsigned | translate_img_filter (unsigned filter) |
static unsigned | translate_mip_filter (unsigned filter) |
static void * | i915_create_blend_state (struct pipe_context *pipe, const struct pipe_blend_state *blend) |
static void | i915_bind_blend_state (struct pipe_context *pipe, void *blend) |
static void | i915_delete_blend_state (struct pipe_context *pipe, void *blend) |
static void | i915_set_blend_color (struct pipe_context *pipe, const struct pipe_blend_color *blend_color) |
static void * | i915_create_sampler_state (struct pipe_context *pipe, const struct pipe_sampler_state *sampler) |
static void | i915_bind_sampler_states (struct pipe_context *pipe, unsigned num, void **sampler) |
static void | i915_delete_sampler_state (struct pipe_context *pipe, void *sampler) |
static void * | i915_create_depth_stencil_state (struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *depth_stencil) |
XXX move someday? Or consolidate all these simple state setters into one file. | |
static void | i915_bind_depth_stencil_state (struct pipe_context *pipe, void *depth_stencil) |
static void | i915_delete_depth_stencil_state (struct pipe_context *pipe, void *depth_stencil) |
static void | i915_set_scissor_state (struct pipe_context *pipe, const struct pipe_scissor_state *scissor) |
static void | i915_set_polygon_stipple (struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) |
static void * | i915_create_fs_state (struct pipe_context *pipe, const struct pipe_shader_state *templ) |
static void | i915_bind_fs_state (struct pipe_context *pipe, void *shader) |
static void | i915_delete_fs_state (struct pipe_context *pipe, void *shader) |
static void * | i915_create_vs_state (struct pipe_context *pipe, const struct pipe_shader_state *templ) |
static void | i915_bind_vs_state (struct pipe_context *pipe, void *shader) |
static void | i915_delete_vs_state (struct pipe_context *pipe, void *shader) |
static void | i915_set_constant_buffer (struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *buf) |
static void | i915_set_sampler_textures (struct pipe_context *pipe, unsigned num, struct pipe_texture **texture) |
static void | i915_set_framebuffer_state (struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) |
static void | i915_set_clip_state (struct pipe_context *pipe, const struct pipe_clip_state *clip) |
static void | i915_set_viewport_state (struct pipe_context *pipe, const struct pipe_viewport_state *viewport) |
static void * | i915_create_rasterizer_state (struct pipe_context *pipe, const struct pipe_rasterizer_state *rasterizer) |
static void | i915_bind_rasterizer_state (struct pipe_context *pipe, void *raster) |
static void | i915_delete_rasterizer_state (struct pipe_context *pipe, void *raster) |
static void | i915_set_vertex_buffers (struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *buffers) |
static void | i915_set_vertex_elements (struct pipe_context *pipe, unsigned count, const struct pipe_vertex_element *elements) |
static void | i915_set_edgeflags (struct pipe_context *pipe, const unsigned *bitfield) |
void | i915_init_state_functions (struct i915_context *i915) |
static void i915_bind_blend_state | ( | struct pipe_context * | pipe, | |
void * | blend | |||
) | [static] |
Definition at line 177 of file i915_state.c.
References i915_context::blend, i915_context::dirty, i915_context::draw, draw_flush(), i915_context(), and I915_NEW_BLEND.
00179 { 00180 struct i915_context *i915 = i915_context(pipe); 00181 draw_flush(i915->draw); 00182 00183 i915->blend = (struct i915_blend_state*)blend; 00184 00185 i915->dirty |= I915_NEW_BLEND; 00186 }
static void i915_bind_depth_stencil_state | ( | struct pipe_context * | pipe, | |
void * | depth_stencil | |||
) | [static] |
Definition at line 407 of file i915_state.c.
References i915_context::depth_stencil, i915_context::dirty, i915_context::draw, draw_flush(), i915_context(), and I915_NEW_DEPTH_STENCIL.
00409 { 00410 struct i915_context *i915 = i915_context(pipe); 00411 draw_flush(i915->draw); 00412 00413 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil; 00414 00415 i915->dirty |= I915_NEW_DEPTH_STENCIL; 00416 }
static void i915_bind_fs_state | ( | struct pipe_context * | pipe, | |
void * | shader | |||
) | [static] |
Definition at line 463 of file i915_state.c.
References i915_context::dirty, i915_context::draw, draw_flush(), i915_context::fs, i915_context(), and I915_NEW_FS.
00464 { 00465 struct i915_context *i915 = i915_context(pipe); 00466 draw_flush(i915->draw); 00467 00468 i915->fs = (struct i915_fragment_shader*) shader; 00469 00470 i915->dirty |= I915_NEW_FS; 00471 }
static void i915_bind_rasterizer_state | ( | struct pipe_context * | pipe, | |
void * | raster | |||
) | [static] |
Definition at line 692 of file i915_state.c.
References i915_context::dirty, i915_context::draw, draw_set_rasterizer_state(), i915_context(), I915_NEW_RASTERIZER, i915_context::rasterizer, and i915_rasterizer_state::templ.
00694 { 00695 struct i915_context *i915 = i915_context(pipe); 00696 00697 i915->rasterizer = (struct i915_rasterizer_state *)raster; 00698 00699 /* pass-through to draw module */ 00700 draw_set_rasterizer_state(i915->draw, 00701 (i915->rasterizer ? i915->rasterizer->templ : NULL)); 00702 00703 i915->dirty |= I915_NEW_RASTERIZER; 00704 }
static void i915_bind_sampler_states | ( | struct pipe_context * | pipe, | |
unsigned | num, | |||
void ** | sampler | |||
) | [static] |
Definition at line 278 of file i915_state.c.
References assert, i915_context::dirty, i915_context::draw, draw_flush(), i915_context(), I915_NEW_SAMPLER, i915_context::num_samplers, PIPE_MAX_SAMPLERS, and i915_context::sampler.
00280 { 00281 struct i915_context *i915 = i915_context(pipe); 00282 unsigned i; 00283 00284 assert(num <= PIPE_MAX_SAMPLERS); 00285 00286 /* Check for no-op */ 00287 if (num == i915->num_samplers && 00288 !memcmp(i915->sampler, sampler, num * sizeof(void *))) 00289 return; 00290 00291 draw_flush(i915->draw); 00292 00293 for (i = 0; i < num; ++i) 00294 i915->sampler[i] = sampler[i]; 00295 for (i = num; i < PIPE_MAX_SAMPLERS; ++i) 00296 i915->sampler[i] = NULL; 00297 00298 i915->num_samplers = num; 00299 00300 i915->dirty |= I915_NEW_SAMPLER; 00301 }
static void i915_bind_vs_state | ( | struct pipe_context * | pipe, | |
void * | shader | |||
) | [static] |
Definition at line 498 of file i915_state.c.
References i915_context::dirty, i915_context::draw, draw_bind_vertex_shader(), i915_context(), and I915_NEW_VS.
00499 { 00500 struct i915_context *i915 = i915_context(pipe); 00501 00502 /* just pass-through to draw module */ 00503 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader); 00504 00505 i915->dirty |= I915_NEW_VS; 00506 }
static void* i915_create_blend_state | ( | struct pipe_context * | pipe, | |
const struct pipe_blend_state * | blend | |||
) | [static] |
Definition at line 102 of file i915_state.c.
References _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD, _3DSTATE_MODES_4_CMD, pipe_blend_state::alpha_dst_factor, pipe_blend_state::alpha_func, pipe_blend_state::alpha_src_factor, pipe_blend_state::blend_enable, CALLOC_STRUCT, pipe_blend_state::colormask, pipe_blend_state::dither, DST_ABLND_FACT, DST_BLND_FACT, ENABLE_LOGIC_OP_FUNC, i915_translate_blend_factor(), i915_translate_blend_func(), i915_translate_logic_op(), i915_blend_state::iab, IAB_ENABLE, IAB_FUNC_SHIFT, IAB_MODIFY_DST_FACTOR, IAB_MODIFY_ENABLE, IAB_MODIFY_FUNC, IAB_MODIFY_SRC_FACTOR, i915_blend_state::LIS5, i915_blend_state::LIS6, LOGIC_OP_FUNC, pipe_blend_state::logicop_enable, pipe_blend_state::logicop_func, i915_blend_state::modes4, PIPE_MASK_A, PIPE_MASK_B, PIPE_MASK_G, PIPE_MASK_R, pipe_blend_state::rgb_dst_factor, pipe_blend_state::rgb_func, pipe_blend_state::rgb_src_factor, S5_COLOR_DITHER_ENABLE, S5_LOGICOP_ENABLE, S5_WRITEDISABLE_ALPHA, S5_WRITEDISABLE_BLUE, S5_WRITEDISABLE_GREEN, S5_WRITEDISABLE_RED, S6_CBUF_BLEND_ENABLE, S6_CBUF_BLEND_FUNC_SHIFT, SRC_ABLND_FACT, and SRC_BLND_FACT.
00104 { 00105 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state ); 00106 00107 { 00108 unsigned eqRGB = blend->rgb_func; 00109 unsigned srcRGB = blend->rgb_src_factor; 00110 unsigned dstRGB = blend->rgb_dst_factor; 00111 00112 unsigned eqA = blend->alpha_func; 00113 unsigned srcA = blend->alpha_src_factor; 00114 unsigned dstA = blend->alpha_dst_factor; 00115 00116 /* Special handling for MIN/MAX filter modes handled at 00117 * state_tracker level. 00118 */ 00119 00120 if (srcA != srcRGB || 00121 dstA != dstRGB || 00122 eqA != eqRGB) { 00123 00124 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | 00125 IAB_MODIFY_ENABLE | 00126 IAB_ENABLE | 00127 IAB_MODIFY_FUNC | 00128 IAB_MODIFY_SRC_FACTOR | 00129 IAB_MODIFY_DST_FACTOR | 00130 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) | 00131 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) | 00132 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT)); 00133 } 00134 else { 00135 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | 00136 IAB_MODIFY_ENABLE | 00137 0); 00138 } 00139 } 00140 00141 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD | 00142 ENABLE_LOGIC_OP_FUNC | 00143 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func))); 00144 00145 if (blend->logicop_enable) 00146 cso_data->LIS5 |= S5_LOGICOP_ENABLE; 00147 00148 if (blend->dither) 00149 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE; 00150 00151 if ((blend->colormask & PIPE_MASK_R) == 0) 00152 cso_data->LIS5 |= S5_WRITEDISABLE_RED; 00153 00154 if ((blend->colormask & PIPE_MASK_G) == 0) 00155 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN; 00156 00157 if ((blend->colormask & PIPE_MASK_B) == 0) 00158 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE; 00159 00160 if ((blend->colormask & PIPE_MASK_A) == 0) 00161 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA; 00162 00163 if (blend->blend_enable) { 00164 unsigned funcRGB = blend->rgb_func; 00165 unsigned srcRGB = blend->rgb_src_factor; 00166 unsigned dstRGB = blend->rgb_dst_factor; 00167 00168 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE | 00169 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) | 00170 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) | 00171 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT)); 00172 } 00173 00174 return cso_data; 00175 }
static void* i915_create_depth_stencil_state | ( | struct pipe_context * | pipe, | |
const struct pipe_depth_stencil_alpha_state * | depth_stencil | |||
) | [static] |
XXX move someday? Or consolidate all these simple state setters into one file.
Definition at line 315 of file i915_state.c.
References _3DSTATE_BACKFACE_STENCIL_MASKS, _3DSTATE_BACKFACE_STENCIL_OPS, _3DSTATE_MODES_4_CMD, pipe_depth_stencil_alpha_state::alpha, BFM_ENABLE_STENCIL_TEST_MASK, BFM_ENABLE_STENCIL_WRITE_MASK, BFM_STENCIL_TEST_MASK_SHIFT, BFM_STENCIL_WRITE_MASK_SHIFT, i915_depth_stencil_state::bfo, BFO_ENABLE_STENCIL_FUNCS, BFO_ENABLE_STENCIL_REF, BFO_ENABLE_STENCIL_TWO_SIDE, BFO_STENCIL_FAIL_SHIFT, BFO_STENCIL_PASS_Z_FAIL_SHIFT, BFO_STENCIL_PASS_Z_PASS_SHIFT, BFO_STENCIL_REF_SHIFT, BFO_STENCIL_TEST_SHIFT, BFO_STENCIL_TWO_SIDE, CALLOC_STRUCT, pipe_depth_stencil_alpha_state::depth, i915_depth_stencil_state::depth_LIS6, ENABLE_STENCIL_TEST_MASK, ENABLE_STENCIL_WRITE_MASK, pipe_alpha_state::enabled, pipe_depth_state::enabled, pipe_stencil_state::enabled, pipe_stencil_state::fail_op, float_to_ubyte(), pipe_alpha_state::func, pipe_depth_state::func, pipe_stencil_state::func, i915_translate_compare_func(), i915_translate_stencil_op(), pipe_alpha_state::ref, pipe_stencil_state::ref_value, S5_STENCIL_FAIL_SHIFT, S5_STENCIL_PASS_Z_FAIL_SHIFT, S5_STENCIL_PASS_Z_PASS_SHIFT, S5_STENCIL_REF_SHIFT, S5_STENCIL_TEST_ENABLE, S5_STENCIL_TEST_FUNC_SHIFT, S5_STENCIL_WRITE_ENABLE, S6_ALPHA_REF_SHIFT, S6_ALPHA_TEST_ENABLE, S6_ALPHA_TEST_FUNC_SHIFT, S6_DEPTH_TEST_ENABLE, S6_DEPTH_TEST_FUNC_SHIFT, S6_DEPTH_WRITE_ENABLE, pipe_depth_stencil_alpha_state::stencil, i915_depth_stencil_state::stencil_LIS5, i915_depth_stencil_state::stencil_modes4, STENCIL_TEST_MASK, STENCIL_WRITE_MASK, pipe_stencil_state::value_mask, pipe_stencil_state::write_mask, pipe_depth_state::writemask, pipe_stencil_state::zfail_op, and pipe_stencil_state::zpass_op.
00317 { 00318 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state ); 00319 00320 { 00321 int testmask = depth_stencil->stencil[0].value_mask & 0xff; 00322 int writemask = depth_stencil->stencil[0].write_mask & 0xff; 00323 00324 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD | 00325 ENABLE_STENCIL_TEST_MASK | 00326 STENCIL_TEST_MASK(testmask) | 00327 ENABLE_STENCIL_WRITE_MASK | 00328 STENCIL_WRITE_MASK(writemask)); 00329 } 00330 00331 if (depth_stencil->stencil[0].enabled) { 00332 int test = i915_translate_compare_func(depth_stencil->stencil[0].func); 00333 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op); 00334 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op); 00335 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op); 00336 int ref = depth_stencil->stencil[0].ref_value & 0xff; 00337 00338 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE | 00339 S5_STENCIL_WRITE_ENABLE | 00340 (ref << S5_STENCIL_REF_SHIFT) | 00341 (test << S5_STENCIL_TEST_FUNC_SHIFT) | 00342 (fop << S5_STENCIL_FAIL_SHIFT) | 00343 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) | 00344 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT)); 00345 } 00346 00347 if (depth_stencil->stencil[1].enabled) { 00348 int test = i915_translate_compare_func(depth_stencil->stencil[1].func); 00349 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op); 00350 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op); 00351 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op); 00352 int ref = depth_stencil->stencil[1].ref_value & 0xff; 00353 int tmask = depth_stencil->stencil[1].value_mask & 0xff; 00354 int wmask = depth_stencil->stencil[1].write_mask & 0xff; 00355 00356 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS | 00357 BFO_ENABLE_STENCIL_FUNCS | 00358 BFO_ENABLE_STENCIL_TWO_SIDE | 00359 BFO_ENABLE_STENCIL_REF | 00360 BFO_STENCIL_TWO_SIDE | 00361 (ref << BFO_STENCIL_REF_SHIFT) | 00362 (test << BFO_STENCIL_TEST_SHIFT) | 00363 (fop << BFO_STENCIL_FAIL_SHIFT) | 00364 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) | 00365 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT)); 00366 00367 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS | 00368 BFM_ENABLE_STENCIL_TEST_MASK | 00369 BFM_ENABLE_STENCIL_WRITE_MASK | 00370 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) | 00371 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT)); 00372 } 00373 else { 00374 /* This actually disables two-side stencil: The bit set is a 00375 * modify-enable bit to indicate we are changing the two-side 00376 * setting. Then there is a symbolic zero to show that we are 00377 * setting the flag to zero/off. 00378 */ 00379 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS | 00380 BFO_ENABLE_STENCIL_TWO_SIDE | 00381 0); 00382 cso->bfo[1] = 0; 00383 } 00384 00385 if (depth_stencil->depth.enabled) { 00386 int func = i915_translate_compare_func(depth_stencil->depth.func); 00387 00388 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE | 00389 (func << S6_DEPTH_TEST_FUNC_SHIFT)); 00390 00391 if (depth_stencil->depth.writemask) 00392 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE; 00393 } 00394 00395 if (depth_stencil->alpha.enabled) { 00396 int test = i915_translate_compare_func(depth_stencil->alpha.func); 00397 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref); 00398 00399 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE | 00400 (test << S6_ALPHA_TEST_FUNC_SHIFT) | 00401 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT)); 00402 } 00403 00404 return cso; 00405 }
static void* i915_create_fs_state | ( | struct pipe_context * | pipe, | |
const struct pipe_shader_state * | templ | |||
) | [static] |
Definition at line 444 of file i915_state.c.
References CALLOC_STRUCT, i915_context(), i915_translate_fragment_program(), i915_fragment_shader::info, i915_fragment_shader::state, tgsi_dup_tokens(), tgsi_scan_shader(), and pipe_shader_state::tokens.
00446 { 00447 struct i915_context *i915 = i915_context(pipe); 00448 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader); 00449 if (!ifs) 00450 return NULL; 00451 00452 ifs->state.tokens = tgsi_dup_tokens(templ->tokens); 00453 00454 tgsi_scan_shader(templ->tokens, &ifs->info); 00455 00456 /* The shader's compiled to i915 instructions here */ 00457 i915_translate_fragment_program(i915, ifs); 00458 00459 return ifs; 00460 }
static void* i915_create_rasterizer_state | ( | struct pipe_context * | pipe, | |
const struct pipe_rasterizer_state * | rasterizer | |||
) | [static] |
Definition at line 631 of file i915_state.c.
References _3DSTATE_DEPTH_OFFSET_SCALE, _3DSTATE_SCISSOR_ENABLE_CMD, CALLOC_STRUCT, CLAMP, i915_rasterizer_state::color_interp, pipe_rasterizer_state::cull_mode, DISABLE_SCISSOR_RECT, i915_rasterizer_state::ds, ENABLE_SCISSOR_RECT, i915_rasterizer_state::f, pipe_rasterizer_state::flatshade, fui(), INTERP_CONSTANT, INTERP_LINEAR, pipe_rasterizer_state::light_twoside, i915_rasterizer_state::light_twoside, pipe_rasterizer_state::line_smooth, pipe_rasterizer_state::line_width, i915_rasterizer_state::LIS4, i915_rasterizer_state::LIS7, pipe_rasterizer_state::offset_scale, pipe_rasterizer_state::offset_units, PIPE_WINDING_BOTH, PIPE_WINDING_CCW, PIPE_WINDING_CW, PIPE_WINDING_NONE, pipe_rasterizer_state::point_size, pipe_rasterizer_state::poly_stipple_enable, S4_CULLMODE_BOTH, S4_CULLMODE_CCW, S4_CULLMODE_CW, S4_CULLMODE_NONE, S4_FLATSHADE_ALPHA, S4_FLATSHADE_COLOR, S4_FLATSHADE_SPECULAR, S4_LINE_ANTIALIAS_ENABLE, S4_LINE_WIDTH_SHIFT, S4_POINT_WIDTH_SHIFT, i915_rasterizer_state::sc, pipe_rasterizer_state::scissor, i915_rasterizer_state::st, ST1_ENABLE, i915_rasterizer_state::templ, and i915_rasterizer_state::u.
00633 { 00634 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state ); 00635 00636 cso->templ = rasterizer; 00637 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; 00638 cso->light_twoside = rasterizer->light_twoside; 00639 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE; 00640 cso->ds[1].f = rasterizer->offset_scale; 00641 if (rasterizer->poly_stipple_enable) { 00642 cso->st |= ST1_ENABLE; 00643 } 00644 00645 if (rasterizer->scissor) 00646 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT; 00647 else 00648 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT; 00649 00650 switch (rasterizer->cull_mode) { 00651 case PIPE_WINDING_NONE: 00652 cso->LIS4 |= S4_CULLMODE_NONE; 00653 break; 00654 case PIPE_WINDING_CW: 00655 cso->LIS4 |= S4_CULLMODE_CW; 00656 break; 00657 case PIPE_WINDING_CCW: 00658 cso->LIS4 |= S4_CULLMODE_CCW; 00659 break; 00660 case PIPE_WINDING_BOTH: 00661 cso->LIS4 |= S4_CULLMODE_BOTH; 00662 break; 00663 } 00664 00665 { 00666 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf); 00667 00668 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT; 00669 00670 if (rasterizer->line_smooth) 00671 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE; 00672 } 00673 00674 { 00675 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff); 00676 00677 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT; 00678 } 00679 00680 if (rasterizer->flatshade) { 00681 cso->LIS4 |= (S4_FLATSHADE_ALPHA | 00682 S4_FLATSHADE_COLOR | 00683 S4_FLATSHADE_SPECULAR); 00684 } 00685 00686 cso->LIS7 = fui( rasterizer->offset_units ); 00687 00688 00689 return cso; 00690 }
static void* i915_create_sampler_state | ( | struct pipe_context * | pipe, | |
const struct pipe_sampler_state * | sampler | |||
) | [static] |
Definition at line 206 of file i915_state.c.
References pipe_sampler_state::border_color, CALLOC_STRUCT, CLAMP, pipe_sampler_state::compare_func, pipe_sampler_state::compare_mode, FILTER_4X4_FLAT, float_to_ubyte(), i915_translate_compare_func(), I915PACKCOLOR8888, pipe_sampler_state::lod_bias, pipe_sampler_state::mag_img_filter, pipe_sampler_state::max_anisotropy, pipe_sampler_state::max_lod, i915_sampler_state::maxlod, pipe_sampler_state::min_img_filter, pipe_sampler_state::min_lod, pipe_sampler_state::min_mip_filter, i915_sampler_state::minlod, pipe_sampler_state::normalized_coords, PIPE_TEX_COMPARE_R_TO_TEXTURE, SS2_LOD_BIAS_MASK, SS2_LOD_BIAS_SHIFT, SS2_MAG_FILTER_SHIFT, SS2_MAX_ANISO_4, SS2_MIN_FILTER_SHIFT, SS2_MIP_FILTER_SHIFT, SS2_SHADOW_ENABLE, SS3_NORMALIZED_COORDS, SS3_TCX_ADDR_MODE_SHIFT, SS3_TCY_ADDR_MODE_SHIFT, SS3_TCZ_ADDR_MODE_SHIFT, i915_sampler_state::state, i915_sampler_state::templ, translate_img_filter(), translate_mip_filter(), translate_wrap_mode(), pipe_sampler_state::wrap_r, pipe_sampler_state::wrap_s, and pipe_sampler_state::wrap_t.
00208 { 00209 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state ); 00210 const unsigned ws = sampler->wrap_s; 00211 const unsigned wt = sampler->wrap_t; 00212 const unsigned wr = sampler->wrap_r; 00213 unsigned minFilt, magFilt; 00214 unsigned mipFilt; 00215 00216 cso->templ = sampler; 00217 00218 mipFilt = translate_mip_filter(sampler->min_mip_filter); 00219 minFilt = translate_img_filter( sampler->min_img_filter ); 00220 magFilt = translate_img_filter( sampler->mag_img_filter ); 00221 00222 if (sampler->max_anisotropy > 2.0) { 00223 cso->state[0] |= SS2_MAX_ANISO_4; 00224 } 00225 00226 { 00227 int b = (int) (sampler->lod_bias * 16.0); 00228 b = CLAMP(b, -256, 255); 00229 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); 00230 } 00231 00232 /* Shadow: 00233 */ 00234 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) 00235 { 00236 cso->state[0] |= (SS2_SHADOW_ENABLE | 00237 i915_translate_compare_func(sampler->compare_func)); 00238 00239 minFilt = FILTER_4X4_FLAT; 00240 magFilt = FILTER_4X4_FLAT; 00241 } 00242 00243 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | 00244 (mipFilt << SS2_MIP_FILTER_SHIFT) | 00245 (magFilt << SS2_MAG_FILTER_SHIFT)); 00246 00247 cso->state[1] |= 00248 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) | 00249 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) | 00250 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT)); 00251 00252 if (sampler->normalized_coords) 00253 cso->state[1] |= SS3_NORMALIZED_COORDS; 00254 00255 { 00256 int minlod = (int) (16.0 * sampler->min_lod); 00257 int maxlod = (int) (16.0 * sampler->max_lod); 00258 minlod = CLAMP(minlod, 0, 16 * 11); 00259 maxlod = CLAMP(maxlod, 0, 16 * 11); 00260 00261 if (minlod > maxlod) 00262 maxlod = minlod; 00263 00264 cso->minlod = minlod; 00265 cso->maxlod = maxlod; 00266 } 00267 00268 { 00269 ubyte r = float_to_ubyte(sampler->border_color[0]); 00270 ubyte g = float_to_ubyte(sampler->border_color[1]); 00271 ubyte b = float_to_ubyte(sampler->border_color[2]); 00272 ubyte a = float_to_ubyte(sampler->border_color[3]); 00273 cso->state[2] = I915PACKCOLOR8888(r, g, b, a); 00274 } 00275 return cso; 00276 }
static void* i915_create_vs_state | ( | struct pipe_context * | pipe, | |
const struct pipe_shader_state * | templ | |||
) | [static] |
Definition at line 489 of file i915_state.c.
References i915_context::draw, draw_create_vertex_shader(), and i915_context().
00491 { 00492 struct i915_context *i915 = i915_context(pipe); 00493 00494 /* just pass-through to draw module */ 00495 return draw_create_vertex_shader(i915->draw, templ); 00496 }
static void i915_delete_blend_state | ( | struct pipe_context * | pipe, | |
void * | blend | |||
) | [static] |
static void i915_delete_depth_stencil_state | ( | struct pipe_context * | pipe, | |
void * | depth_stencil | |||
) | [static] |
Definition at line 418 of file i915_state.c.
References FREE.
00420 { 00421 FREE(depth_stencil); 00422 }
static void i915_delete_fs_state | ( | struct pipe_context * | pipe, | |
void * | shader | |||
) | [static] |
Definition at line 474 of file i915_state.c.
References FREE, i915_fragment_shader::program, i915_fragment_shader::program_len, i915_fragment_shader::state, and pipe_shader_state::tokens.
00475 { 00476 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader; 00477 00478 if (ifs->program) 00479 FREE(ifs->program); 00480 ifs->program_len = 0; 00481 00482 FREE((struct tgsi_token *)ifs->state.tokens); 00483 00484 FREE(ifs); 00485 }
static void i915_delete_rasterizer_state | ( | struct pipe_context * | pipe, | |
void * | raster | |||
) | [static] |
static void i915_delete_sampler_state | ( | struct pipe_context * | pipe, | |
void * | sampler | |||
) | [static] |
static void i915_delete_vs_state | ( | struct pipe_context * | pipe, | |
void * | shader | |||
) | [static] |
Definition at line 508 of file i915_state.c.
References i915_context::draw, draw_delete_vertex_shader(), and i915_context().
00509 { 00510 struct i915_context *i915 = i915_context(pipe); 00511 00512 /* just pass-through to draw module */ 00513 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader); 00514 }
void i915_init_state_functions | ( | struct i915_context * | i915 | ) |
Definition at line 752 of file i915_state.c.
References pipe_context::bind_blend_state, pipe_context::bind_depth_stencil_alpha_state, pipe_context::bind_fs_state, pipe_context::bind_rasterizer_state, pipe_context::bind_sampler_states, pipe_context::bind_vs_state, pipe_context::create_blend_state, pipe_context::create_depth_stencil_alpha_state, pipe_context::create_fs_state, pipe_context::create_rasterizer_state, pipe_context::create_sampler_state, pipe_context::create_vs_state, pipe_context::delete_blend_state, pipe_context::delete_depth_stencil_alpha_state, pipe_context::delete_fs_state, pipe_context::delete_rasterizer_state, pipe_context::delete_sampler_state, pipe_context::delete_vs_state, i915_bind_blend_state(), i915_bind_depth_stencil_state(), i915_bind_fs_state(), i915_bind_rasterizer_state(), i915_bind_sampler_states(), i915_bind_vs_state(), i915_create_blend_state(), i915_create_depth_stencil_state(), i915_create_fs_state(), i915_create_rasterizer_state(), i915_create_sampler_state(), i915_create_vs_state(), i915_delete_blend_state(), i915_delete_depth_stencil_state(), i915_delete_fs_state(), i915_delete_rasterizer_state(), i915_delete_sampler_state(), i915_delete_vs_state(), i915_set_blend_color(), i915_set_clip_state(), i915_set_constant_buffer(), i915_set_edgeflags(), i915_set_framebuffer_state(), i915_set_polygon_stipple(), i915_set_sampler_textures(), i915_set_scissor_state(), i915_set_vertex_buffers(), i915_set_vertex_elements(), i915_set_viewport_state(), i915_context::pipe, pipe_context::set_blend_color, pipe_context::set_clip_state, pipe_context::set_constant_buffer, pipe_context::set_edgeflags, pipe_context::set_framebuffer_state, pipe_context::set_polygon_stipple, pipe_context::set_sampler_textures, pipe_context::set_scissor_state, pipe_context::set_vertex_buffers, pipe_context::set_vertex_elements, and pipe_context::set_viewport_state.
00753 { 00754 i915->pipe.set_edgeflags = i915_set_edgeflags; 00755 i915->pipe.create_blend_state = i915_create_blend_state; 00756 i915->pipe.bind_blend_state = i915_bind_blend_state; 00757 i915->pipe.delete_blend_state = i915_delete_blend_state; 00758 00759 i915->pipe.create_sampler_state = i915_create_sampler_state; 00760 i915->pipe.bind_sampler_states = i915_bind_sampler_states; 00761 i915->pipe.delete_sampler_state = i915_delete_sampler_state; 00762 00763 i915->pipe.create_depth_stencil_alpha_state = i915_create_depth_stencil_state; 00764 i915->pipe.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state; 00765 i915->pipe.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state; 00766 00767 i915->pipe.create_rasterizer_state = i915_create_rasterizer_state; 00768 i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state; 00769 i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state; 00770 i915->pipe.create_fs_state = i915_create_fs_state; 00771 i915->pipe.bind_fs_state = i915_bind_fs_state; 00772 i915->pipe.delete_fs_state = i915_delete_fs_state; 00773 i915->pipe.create_vs_state = i915_create_vs_state; 00774 i915->pipe.bind_vs_state = i915_bind_vs_state; 00775 i915->pipe.delete_vs_state = i915_delete_vs_state; 00776 00777 i915->pipe.set_blend_color = i915_set_blend_color; 00778 i915->pipe.set_clip_state = i915_set_clip_state; 00779 i915->pipe.set_constant_buffer = i915_set_constant_buffer; 00780 i915->pipe.set_framebuffer_state = i915_set_framebuffer_state; 00781 00782 i915->pipe.set_polygon_stipple = i915_set_polygon_stipple; 00783 i915->pipe.set_scissor_state = i915_set_scissor_state; 00784 i915->pipe.set_sampler_textures = i915_set_sampler_textures; 00785 i915->pipe.set_viewport_state = i915_set_viewport_state; 00786 i915->pipe.set_vertex_buffers = i915_set_vertex_buffers; 00787 i915->pipe.set_vertex_elements = i915_set_vertex_elements; 00788 }
static void i915_set_blend_color | ( | struct pipe_context * | pipe, | |
const struct pipe_blend_color * | blend_color | |||
) | [static] |
Definition at line 194 of file i915_state.c.
References i915_context::blend_color, i915_context::dirty, i915_context::draw, draw_flush(), i915_context(), and I915_NEW_BLEND.
00196 { 00197 struct i915_context *i915 = i915_context(pipe); 00198 draw_flush(i915->draw); 00199 00200 i915->blend_color = *blend_color; 00201 00202 i915->dirty |= I915_NEW_BLEND; 00203 }
static void i915_set_clip_state | ( | struct pipe_context * | pipe, | |
const struct pipe_clip_state * | clip | |||
) | [static] |
Definition at line 600 of file i915_state.c.
References i915_context::dirty, i915_context::draw, draw_flush(), draw_set_clip_state(), i915_context(), and I915_NEW_CLIP.
00602 { 00603 struct i915_context *i915 = i915_context(pipe); 00604 draw_flush(i915->draw); 00605 00606 draw_set_clip_state(i915->draw, clip); 00607 00608 i915->dirty |= I915_NEW_CLIP; 00609 }
static void i915_set_constant_buffer | ( | struct pipe_context * | pipe, | |
uint | shader, | |||
uint | index, | |||
const struct pipe_constant_buffer * | buf | |||
) | [static] |
Definition at line 516 of file i915_state.c.
References assert, pipe_constant_buffer::buffer, pipe_winsys::buffer_map, pipe_winsys::buffer_unmap, i915_state::constants, i915_context::current, i915_context::dirty, i915_context::draw, draw_flush(), i915_context(), I915_NEW_CONSTANTS, i915_state::num_user_constants, PIPE_BUFFER_USAGE_CPU_READ, PIPE_SHADER_TYPES, pipe_constant_buffer::size, and pipe_context::winsys.
00519 { 00520 struct i915_context *i915 = i915_context(pipe); 00521 struct pipe_winsys *ws = pipe->winsys; 00522 draw_flush(i915->draw); 00523 00524 assert(shader < PIPE_SHADER_TYPES); 00525 assert(index == 0); 00526 00527 /* Make a copy of shader constants. 00528 * During fragment program translation we may add additional 00529 * constants to the array. 00530 * 00531 * We want to consider the situation where some user constants 00532 * (ex: a material color) may change frequently but the shader program 00533 * stays the same. In that case we should only be updating the first 00534 * N constants, leaving any extras from shader translation alone. 00535 */ 00536 if (buf) { 00537 void *mapped; 00538 if (buf->size && 00539 (mapped = ws->buffer_map(ws, buf->buffer, 00540 PIPE_BUFFER_USAGE_CPU_READ))) { 00541 memcpy(i915->current.constants[shader], mapped, buf->size); 00542 ws->buffer_unmap(ws, buf->buffer); 00543 i915->current.num_user_constants[shader] 00544 = buf->size / (4 * sizeof(float)); 00545 } 00546 else { 00547 i915->current.num_user_constants[shader] = 0; 00548 } 00549 } 00550 00551 i915->dirty |= I915_NEW_CONSTANTS; 00552 }
static void i915_set_edgeflags | ( | struct pipe_context * | pipe, | |
const unsigned * | bitfield | |||
) | [static] |
static void i915_set_framebuffer_state | ( | struct pipe_context * | pipe, | |
const struct pipe_framebuffer_state * | fb | |||
) | [static] |
Definition at line 587 of file i915_state.c.
References i915_context::dirty, i915_context::draw, draw_flush(), i915_context::framebuffer, i915_context(), and I915_NEW_FRAMEBUFFER.
00589 { 00590 struct i915_context *i915 = i915_context(pipe); 00591 draw_flush(i915->draw); 00592 00593 i915->framebuffer = *fb; /* struct copy */ 00594 00595 i915->dirty |= I915_NEW_FRAMEBUFFER; 00596 }
static void i915_set_polygon_stipple | ( | struct pipe_context * | pipe, | |
const struct pipe_poly_stipple * | stipple | |||
) | [static] |
static void i915_set_sampler_textures | ( | struct pipe_context * | pipe, | |
unsigned | num, | |||
struct pipe_texture ** | texture | |||
) | [static] |
Definition at line 555 of file i915_state.c.
References assert, i915_context::dirty, i915_context::draw, draw_flush(), i915_context(), I915_NEW_TEXTURE, i915_context::num_textures, PIPE_MAX_SAMPLERS, pipe_texture_reference(), and i915_context::texture.
00558 { 00559 struct i915_context *i915 = i915_context(pipe); 00560 uint i; 00561 00562 assert(num <= PIPE_MAX_SAMPLERS); 00563 00564 /* Check for no-op */ 00565 if (num == i915->num_textures && 00566 !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *))) 00567 return; 00568 00569 /* Fixes wrong texture in texobj with VBUF */ 00570 draw_flush(i915->draw); 00571 00572 for (i = 0; i < num; i++) 00573 pipe_texture_reference((struct pipe_texture **) &i915->texture[i], 00574 texture[i]); 00575 00576 for (i = num; i < i915->num_textures; i++) 00577 pipe_texture_reference((struct pipe_texture **) &i915->texture[i], 00578 NULL); 00579 00580 i915->num_textures = num; 00581 00582 i915->dirty |= I915_NEW_TEXTURE; 00583 }
static void i915_set_scissor_state | ( | struct pipe_context * | pipe, | |
const struct pipe_scissor_state * | scissor | |||
) | [static] |
Definition at line 425 of file i915_state.c.
References i915_context::dirty, i915_context::draw, draw_flush(), i915_context(), I915_NEW_SCISSOR, and i915_context::scissor.
00427 { 00428 struct i915_context *i915 = i915_context(pipe); 00429 draw_flush(i915->draw); 00430 00431 memcpy( &i915->scissor, scissor, sizeof(*scissor) ); 00432 i915->dirty |= I915_NEW_SCISSOR; 00433 }
static void i915_set_vertex_buffers | ( | struct pipe_context * | pipe, | |
unsigned | count, | |||
const struct pipe_vertex_buffer * | buffers | |||
) | [static] |
Definition at line 712 of file i915_state.c.
References i915_context::draw, draw_flush(), draw_set_vertex_buffers(), i915_context(), i915_context::num_vertex_buffers, and i915_context::vertex_buffer.
00715 { 00716 struct i915_context *i915 = i915_context(pipe); 00717 /* Because we change state before the draw_set_vertex_buffers call 00718 * we need a flush here, just to be sure. 00719 */ 00720 draw_flush(i915->draw); 00721 00722 memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0])); 00723 i915->num_vertex_buffers = count; 00724 00725 /* pass-through to draw module */ 00726 draw_set_vertex_buffers(i915->draw, count, buffers); 00727 }
static void i915_set_vertex_elements | ( | struct pipe_context * | pipe, | |
unsigned | count, | |||
const struct pipe_vertex_element * | elements | |||
) | [static] |
Definition at line 729 of file i915_state.c.
References i915_context::draw, draw_flush(), draw_set_vertex_elements(), i915_context(), and i915_context::num_vertex_elements.
00732 { 00733 struct i915_context *i915 = i915_context(pipe); 00734 /* Because we change state before the draw_set_vertex_buffers call 00735 * we need a flush here, just to be sure. 00736 */ 00737 draw_flush(i915->draw); 00738 00739 i915->num_vertex_elements = count; 00740 /* pass-through to draw module */ 00741 draw_set_vertex_elements(i915->draw, count, elements); 00742 }
static void i915_set_viewport_state | ( | struct pipe_context * | pipe, | |
const struct pipe_viewport_state * | viewport | |||
) | [static] |
Definition at line 616 of file i915_state.c.
References i915_context::dirty, i915_context::draw, draw_set_viewport_state(), i915_context(), I915_NEW_VIEWPORT, and i915_context::viewport.
00618 { 00619 struct i915_context *i915 = i915_context(pipe); 00620 00621 i915->viewport = *viewport; /* struct copy */ 00622 00623 /* pass the viewport info to the draw module */ 00624 draw_set_viewport_state(i915->draw, &i915->viewport); 00625 00626 i915->dirty |= I915_NEW_VIEWPORT; 00627 }
static unsigned translate_img_filter | ( | unsigned | filter | ) | [static] |
Definition at line 68 of file i915_state.c.
References assert, FILTER_ANISOTROPIC, FILTER_LINEAR, FILTER_NEAREST, PIPE_TEX_FILTER_ANISO, PIPE_TEX_FILTER_LINEAR, and PIPE_TEX_FILTER_NEAREST.
00069 { 00070 switch (filter) { 00071 case PIPE_TEX_FILTER_NEAREST: 00072 return FILTER_NEAREST; 00073 case PIPE_TEX_FILTER_LINEAR: 00074 return FILTER_LINEAR; 00075 case PIPE_TEX_FILTER_ANISO: 00076 return FILTER_ANISOTROPIC; 00077 default: 00078 assert(0); 00079 return FILTER_NEAREST; 00080 } 00081 }
static unsigned translate_mip_filter | ( | unsigned | filter | ) | [static] |
Definition at line 83 of file i915_state.c.
References assert, MIPFILTER_LINEAR, MIPFILTER_NEAREST, MIPFILTER_NONE, PIPE_TEX_MIPFILTER_LINEAR, PIPE_TEX_MIPFILTER_NEAREST, and PIPE_TEX_MIPFILTER_NONE.
00084 { 00085 switch (filter) { 00086 case PIPE_TEX_MIPFILTER_NONE: 00087 return MIPFILTER_NONE; 00088 case PIPE_TEX_MIPFILTER_NEAREST: 00089 return MIPFILTER_NEAREST; 00090 case PIPE_TEX_MIPFILTER_LINEAR: 00091 return MIPFILTER_LINEAR; 00092 default: 00093 assert(0); 00094 return MIPFILTER_NONE; 00095 } 00096 }
static unsigned translate_wrap_mode | ( | unsigned | wrap | ) | [static] |
Definition at line 50 of file i915_state.c.
References PIPE_TEX_WRAP_CLAMP, PIPE_TEX_WRAP_CLAMP_TO_BORDER, PIPE_TEX_WRAP_CLAMP_TO_EDGE, PIPE_TEX_WRAP_REPEAT, TEXCOORDMODE_CLAMP_BORDER, TEXCOORDMODE_CLAMP_EDGE, and TEXCOORDMODE_WRAP.
00051 { 00052 switch (wrap) { 00053 case PIPE_TEX_WRAP_REPEAT: 00054 return TEXCOORDMODE_WRAP; 00055 case PIPE_TEX_WRAP_CLAMP: 00056 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ 00057 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 00058 return TEXCOORDMODE_CLAMP_EDGE; 00059 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 00060 return TEXCOORDMODE_CLAMP_BORDER; 00061 // case PIPE_TEX_WRAP_MIRRORED_REPEAT: 00062 // return TEXCOORDMODE_MIRROR; 00063 default: 00064 return TEXCOORDMODE_WRAP; 00065 } 00066 }