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- b -
b :
gl_dlist_node
BackMode :
gl_polygon_attrib
Base :
gl_fragment_program
,
texture_renderbuffer
,
gl_vertex_program
BaseFormat :
gl_texture_format
BaseLevel :
gl_texture_object
basevertex :
GLvertexformat
BeginCallList :
dd_function_table
BeginQuery :
dd_function_table
BeginVertices :
dd_function_table
bf :
gl_dlist_node
BindArrayObject :
dd_function_table
BindAttribLocation :
dd_function_table
BindProgram :
dd_function_table
BindTexture :
dd_function_table
Bitmap :
dd_function_table
Blend :
gl_enable_attrib
BlendColor :
dd_function_table
,
gl_colorbuffer_attrib
BlendDstA :
gl_colorbuffer_attrib
BlendDstRGB :
gl_colorbuffer_attrib
BlendEnabled :
gl_colorbuffer_attrib
BlendEquationA :
gl_colorbuffer_attrib
BlendEquationRGB :
gl_colorbuffer_attrib
BlendEquationSeparate :
dd_function_table
BlendFuncSeparate :
dd_function_table
BlendSrcA :
gl_colorbuffer_attrib
BlendSrcRGB :
gl_colorbuffer_attrib
BlueBias :
gl_pixel_attrib
BlueBits :
gl_texture_format
,
gl_renderbuffer
BlueScale :
gl_pixel_attrib
BlueSize :
gl_histogram_attrib
,
gl_color_table
Border :
gl_texture_image
BorderColor :
gl_texture_object
BoundsMax :
gl_depthbuffer_attrib
BoundsMin :
gl_depthbuffer_attrib
BoundsTest :
gl_depthbuffer_attrib
BtoB :
gl_pixelmaps
Buffer :
gl_feedback
,
gl_selection
BufferCount :
gl_selection
BufferObj :
gl_client_array
,
gl_pixelstore_attrib
BufferSize :
gl_feedback
,
gl_selection
BumpTarget :
gl_texture_unit
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