Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i
: gl_dlist_node
, fi_type
- i1
: GLvertexformat
- i2
: GLvertexformat
- IBM_multimode_draw_arrays
: gl_extensions
- IBM_rasterpos_clip
: gl_extensions
- Id
: ati_fragment_shader
, gl_query_object
, gl_program
- identity
: tnl_program
- idx
: ureg
- IgnoreDebug
: gl_sl_pragmas
- IgnoreOptimize
: gl_sl_pragmas
- Image
: gl_texture_object
- ImageHeight
: gl_pixelstore_attrib
- ImageOffsets
: gl_texture_image
- InDeleteAll
: _mesa_HashTable
- Index
: gl_fog_attrib
, gl_array_object
- index
: AEattrib
- IndexBits
: gl_texture_format
, gl_renderbuffer
- IndexLogicOp
: gl_enable_attrib
- IndexLogicOpEnabled
: gl_colorbuffer_attrib
- IndexMask
: dd_function_table
, gl_colorbuffer_attrib
- IndexOffset
: gl_pixel_attrib
- IndexPointer
: dd_function_table
- IndexShift
: gl_pixel_attrib
- indices
: GLvertexformat
- InfoLog
: gl_shader
, gl_shader_program
- Initialized
: gl_framebuffer
- InputFlags
: gl_program
- inputs_available
: state_key
- InputsRead
: gl_program
- Instructions
: ati_fragment_shader
, gl_program
- IntensityBits
: gl_texture_format
- IntensitySize
: gl_color_table
- InternalFormat
: gl_color_table
, gl_renderbuffer
, gl_convolution_attrib
, gl_texture_image
- interpinp1
: ati_fragment_shader
- Invert
: gl_pixelstore_attrib
- IsClientData
: gl_texture_image
- IsCompressed
: gl_texture_image
- IsNVProgram
: gl_vertex_program
- IsPositionInvariant
: gl_vertex_program
- IsProgram
: dd_function_table
- IsProgramNative
: dd_function_table
- IsShader
: dd_function_table
- IsTextureResident
: dd_function_table
- isValid
: ati_fragment_shader
- ItoA
: gl_pixelmaps
- ItoB
: gl_pixelmaps
- ItoG
: gl_pixelmaps
- ItoI
: gl_pixelmaps
- ItoR
: gl_pixelmaps
Generated on Sun Sep 27 06:47:46 2009 for Mesa Main by
1.5.4