Here is a list of all struct and union fields with links to the structures/unions they belong to:
- RasterColor
: gl_current_attrib
- RasterDistance
: gl_current_attrib
- RasterIndex
: gl_current_attrib
- RasterPos
: dd_function_table
, gl_current_attrib
- RasterPositionUnclipped
: gl_enable_attrib
, gl_transform_attrib
- RasterPosValid
: gl_current_attrib
- RasterSecondaryColor
: gl_current_attrib
- RasterTexCoords
: gl_current_attrib
- ReadBuffer
: dd_function_table
, gl_pixel_attrib
, __GLcontextRec
- ReadPixels
: dd_function_table
- Ready
: gl_query_object
- RedBias
: gl_pixel_attrib
- RedBits
: gl_texture_format
, gl_renderbuffer
- RedScale
: gl_pixel_attrib
- RedSize
: gl_color_table
, gl_histogram_attrib
- Ref
: gl_stencil_attrib
- RefCount
: gl_renderbuffer
, ati_fragment_shader
, gl_framebuffer
- refcount
: gl_shine_tab
- RefCount
: gl_shared_state
, gl_texture_object
, gl_buffer_object
, gl_array_object
, gl_program
, gl_sync_object
, gl_shader
, gl_shader_program
- regsAssigned
: ati_fragment_shader
- Renderbuffer
: gl_renderbuffer_attachment
- RenderMode
: dd_function_table
, __GLcontextRec
- rescale_normals
: state_key
- RescaleNormals
: gl_enable_attrib
, gl_transform_attrib
- reserved
: mem_block
- Resident
: gl_program
- ResizeBuffers
: dd_function_table
- Result
: gl_query_object
- RotMatrix
: gl_texture_unit
- RowLength
: gl_pixelstore_attrib
- RowStride
: gl_texture_image
- RtoR
: gl_pixelmaps
Generated on Sun Sep 27 06:47:46 2009 for Mesa Main by
1.5.4