Here is a list of all struct and union fields with links to the structures/unions they belong to:
- Cache
: gl_vertex_program_state
, gl_fragment_program_state
- CallDepth
: gl_dlist_state
- CheckArrayBounds
: gl_constants
- CheckQuery
: dd_function_table
- ChooseTextureFormat
: dd_function_table
- ClampFragmentColor
: gl_colorbuffer_attrib
- ClampReadColor
: gl_colorbuffer_attrib
- ClampVertexColor
: gl_light_attrib
- ClassID
: gl_renderbuffer
- Clear
: dd_function_table
, gl_depthbuffer_attrib
, gl_stencil_attrib
- ClearColor
: gl_colorbuffer_attrib
, dd_function_table
, gl_accum_attrib
- ClearDepth
: dd_function_table
- ClearIndex
: dd_function_table
, gl_colorbuffer_attrib
- ClearStencil
: dd_function_table
- ClientAttribStack
: __GLcontextRec
- ClientAttribStackDepth
: __GLcontextRec
- ClientStorage
: gl_pixelstore_attrib
- ClipPlane
: dd_function_table
- ClipPlanes
: gl_enable_attrib
- ClipPlanesEnabled
: gl_transform_attrib
- ClipVolumeClipping
: gl_hint_attrib
- Color
: gl_fog_attrib
, gl_array_object
, __GLcontextRec
- color_materials
: tnl_program
- ColorControl
: gl_lightmodel
- ColorDrawBuffer
: gl_framebuffer
- ColorEncoding
: gl_renderbuffer
- ColorLogicOp
: gl_enable_attrib
- ColorLogicOpEnabled
: gl_colorbuffer_attrib
- ColorMask
: dd_function_table
, gl_colorbuffer_attrib
- ColorMaterial
: gl_enable_attrib
, dd_function_table
- ColorMaterialBitmask
: gl_light_attrib
- ColorMaterialEnabled
: gl_light_attrib
- ColorMaterialFace
: gl_light_attrib
- ColorMaterialMode
: gl_light_attrib
- ColorMatrixStack
: __GLcontextRec
- ColorPointer
: dd_function_table
- ColorReadBuffer
: gl_framebuffer
- ColorReadFormat
: gl_constants
- ColorReadType
: gl_constants
- ColorSumEnabled
: gl_fog_attrib
- ColorTable
: gl_enable_attrib
, gl_texture_unit
, __GLcontextRec
- ColorTableBias
: gl_pixel_attrib
- ColorTableEnabled
: gl_pixel_attrib
, gl_texture_unit
- ColorTableScale
: gl_pixel_attrib
- Combine
: gl_texture_unit
- CompareFailValue
: gl_texture_object
- CompareFunc
: gl_texture_object
- CompareMode
: gl_texture_object
- CompileFlag
: __GLcontextRec
- CompileShader
: dd_function_table
- CompileStatus
: gl_shader
- Compiling
: gl_ati_fragment_shader_state
- Complete
: gl_renderbuffer_attachment
- ComponentType
: gl_renderbuffer
- CompressedSize
: gl_texture_image
- CompressedTexImage1D
: dd_function_table
- CompressedTexImage2D
: dd_function_table
- CompressedTexImage3D
: dd_function_table
- CompressedTexSubImage1D
: dd_function_table
- CompressedTexSubImage2D
: dd_function_table
- CompressedTexSubImage3D
: dd_function_table
- CompressedTextureSize
: dd_function_table
- Const
: __GLcontextRec
- ConstantAttenuation
: gl_light
- Constants
: ati_fragment_shader
- Convolution1D
: gl_enable_attrib
, __GLcontextRec
- Convolution1DEnabled
: gl_pixel_attrib
- Convolution2D
: gl_enable_attrib
, __GLcontextRec
- Convolution2DEnabled
: gl_pixel_attrib
- ConvolutionBorderColor
: gl_pixel_attrib
- ConvolutionBorderMode
: gl_pixel_attrib
- ConvolutionFilterBias
: gl_pixel_attrib
- ConvolutionFilterScale
: gl_pixel_attrib
- CoordReplace
: gl_point_attrib
- CopyColorSubTable
: dd_function_table
- CopyColorTable
: dd_function_table
- CopyConvolutionFilter1D
: dd_function_table
- CopyConvolutionFilter2D
: dd_function_table
- CopyPixels
: dd_function_table
- CopyReadBuffer
: __GLcontextRec
- CopyTexImage1D
: dd_function_table
- CopyTexImage2D
: dd_function_table
- CopyTexSubImage1D
: dd_function_table
- CopyTexSubImage2D
: dd_function_table
- CopyTexSubImage3D
: dd_function_table
- CopyWriteBuffer
: __GLcontextRec
- count
: GLvertexformat
- Count
: gl_feedback
, gl_histogram_attrib
- CreateProgram
: dd_function_table
- CreateShader
: dd_function_table
- CropRect
: gl_texture_object
- ctx
: cb_info
- CubeMapFace
: gl_renderbuffer_attachment
- CubeMapSeamless
: gl_texture_attrib
- CullEyePos
: gl_transform_attrib
- CullFace
: gl_enable_attrib
, dd_function_table
- CullFaceMode
: gl_polygon_attrib
- CullFlag
: gl_polygon_attrib
- CullObjPos
: gl_transform_attrib
- CullVertexFlag
: gl_transform_attrib
- cur_pass
: ati_fragment_shader
- Current
: gl_fragment_program_state
, __GLcontextRec
, gl_vertex_program_state
, gl_dlist_state
, gl_tnl_module
, gl_ati_fragment_shader_state
- CurrentAttrib
: gl_dlist_state
- CurrentBlock
: gl_dlist_state
- CurrentDispatch
: __GLcontextRec
- CurrentEdgeFlag
: gl_dlist_state
- CurrentExecPrimitive
: dd_function_table
- CurrentIndex
: gl_dlist_state
- CurrentList
: gl_dlist_state
- CurrentMaterial
: gl_dlist_state
- CurrentOcclusionObject
: gl_query_state
- CurrentPos
: gl_dlist_state
- CurrentProgram
: gl_shader_state
- CurrentSavePrimitive
: dd_function_table
- CurrentStack
: __GLcontextRec
- CurrentTex
: gl_texture_unit
- CurrentTimerObject
: gl_query_state
- CurrentUnit
: gl_texture_attrib
Generated on Sun Sep 27 06:47:46 2009 for Mesa Main by
1.5.4