Here is a list of all struct and union fields with links to the structures/unions they belong to:
- data
: gl_attrib_node
, gl_dlist_node
- Data
: HashEntry
, gl_texture_image
- data
: texenvprog_cache_item
- Data
: gl_buffer_object
, gl_renderbuffer
- DataType
: gl_texture_format
, gl_renderbuffer
- Debug
: gl_sl_pragmas
- DefaultArrayObj
: gl_array_attrib
- DefaultPacking
: __GLcontextRec
- DefaultPragmas
: gl_shader_state
- DefaultTex
: gl_shared_state
- Delete
: gl_framebuffer
, gl_renderbuffer
- DeleteArrayObject
: dd_function_table
- DeletePending
: gl_sync_object
, gl_shader
, gl_shader_program
, gl_framebuffer
- DeleteProgram
: dd_function_table
- DeleteProgram2
: dd_function_table
- DeleteQuery
: dd_function_table
- DeleteShader
: dd_function_table
- DeleteTexture
: dd_function_table
- Density
: gl_fog_attrib
- Depth
: gl_texture_image
, gl_matrix_stack
, __GLcontextRec
- Depth2
: gl_texture_image
- DepthBias
: gl_pixel_attrib
- DepthBits
: gl_texture_format
, gl_renderbuffer
- DepthClamp
: gl_enable_attrib
, gl_transform_attrib
- DepthFunc
: dd_function_table
- DepthLog2
: gl_texture_image
- DepthMask
: dd_function_table
- DepthMode
: gl_texture_object
- DepthRange
: dd_function_table
- DepthScale
: gl_pixel_attrib
, gl_texture_image
- DepthTest
: gl_enable_attrib
- Destroy
: gl_list_instruction
- DetachShader
: dd_function_table
- Diffuse
: gl_light
- DirtyFlag
: gl_matrix_stack
- DisplayList
: gl_shared_state
- Dither
: gl_enable_attrib
- DitherFlag
: gl_colorbuffer_attrib
- DrawBuffer
: __GLcontextRec
, dd_function_table
, gl_colorbuffer_attrib
- DrawBuffers
: dd_function_table
- DrawPixels
: dd_function_table
- Driver
: __GLcontextRec
- DriverCtx
: __GLcontextRec
- DriverData
: gl_texture_object
, gl_texture_image
, gl_shared_state
- du
: gl_2d_map
, gl_1d_map
- dummy
: gl_extensions
- dv
: gl_2d_map
Generated on Sun Sep 27 06:47:46 2009 for Mesa Main by
1.5.4