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glapi
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shader
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|
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tnl_dd
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- v -
v :
GLvertexformat
v1 :
gl_2d_map
v2 :
gl_2d_map
Validated :
gl_shader_program
ValidateProgram :
dd_function_table
ValidateTnlModule :
dd_function_table
ValueMask :
gl_stencil_attrib
Varying :
gl_program
,
gl_shader_program
varying_vp_inputs :
state_key
,
__GLcontextRec
vbo :
AEcontext
VBOonly :
gl_array_object
Vertex :
gl_array_object
VertexAttrib :
gl_array_object
VertexAttribPointer :
dd_function_table
VertexPointer :
dd_function_table
VertexProgram :
gl_enable_attrib
,
gl_shader_program
,
gl_constants
,
__GLcontextRec
VertexProgramPointSize :
gl_enable_attrib
VertexProgramTwoSide :
gl_enable_attrib
Viewport :
dd_function_table
,
__GLcontextRec
ViewportInitialized :
__GLcontextRec
Visual :
gl_framebuffer
,
__GLcontextRec
void() :
GLvertexformat
Vorder :
gl_2d_map
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