Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s
: gl_dlist_node
- S3_s3tc
: gl_extensions
- SampleAlphaToCoverage
: gl_multisample_attrib
, gl_enable_attrib
- SampleAlphaToOne
: gl_enable_attrib
, gl_multisample_attrib
- SampleCoverage
: gl_multisample_attrib
, gl_enable_attrib
- SampleCoverageInvert
: gl_enable_attrib
, gl_multisample_attrib
- SampleCoverageValue
: gl_multisample_attrib
- SamplersUsed
: gl_program
- SamplerTargets
: gl_program
- SamplerUnits
: gl_program
- Save
: __GLcontextRec
- SavedObj
: texture_state
- SavedTexRef
: texture_state
- SaveFlushVertices
: dd_function_table
- SaveNeedFlush
: dd_function_table
- ScaleShiftA
: gl_tex_env_combine_state
, state_key
- ScaleShiftRGB
: gl_tex_env_combine_state
, state_key
- Scissor
: gl_enable_attrib
, dd_function_table
, __GLcontextRec
- SecondaryColor
: gl_array_object
- SecondaryColorPointer
: dd_function_table
- Select
: __GLcontextRec
- Separable2D
: gl_enable_attrib
, __GLcontextRec
- Separable2DEnabled
: gl_pixel_attrib
- separate_specular
: state_key
- SetupInst
: ati_fragment_shader
- SGI_color_matrix
: gl_extensions
- SGI_color_table
: gl_extensions
- SGI_texture_color_table
: gl_extensions
- SGIS_generate_mipmap
: gl_extensions
- SGIS_texture_edge_clamp
: gl_extensions
- SGIS_texture_lod
: gl_extensions
- ShadeModel
: dd_function_table
, gl_light_attrib
, gl_dlist_state
- Shader
: __GLcontextRec
- Shaders
: gl_shader_program
- ShaderSource
: dd_function_table
- shadow
: state_key
- ShadowSamplers
: gl_program
- Shared
: __GLcontextRec
- SharedPalette
: gl_texture_attrib
- shininess
: gl_shine_tab
- Sink
: gl_histogram_attrib
, gl_minmax_attrib
- size
: mem_block
- Size
: gl_color_table
, gl_list_instruction
, gl_pixelmap
, gl_point_attrib
, gl_buffer_object
, gl_client_array
- SkipImages
: gl_pixelstore_attrib
- SkipPixels
: gl_pixelstore_attrib
- SkipRows
: gl_pixelstore_attrib
- SmoothFlag
: gl_line_attrib
, gl_point_attrib
, gl_polygon_attrib
- Source
: gl_shader
, mode_opt
- source_index
: state_key
- SourceA
: gl_tex_env_combine_state
- SourceChecksum
: gl_shader
- SourceRGB
: gl_tex_env_combine_state
- Specular
: gl_light
- SpotCutoff
: gl_light
- SpotDirection
: gl_light
- SpotExponent
: gl_light
- SpriteOrigin
: gl_point_attrib
- SpriteRMode
: gl_point_attrib
- src_previous
: texenv_fragment_program
- src_texture
: texenv_fragment_program
- st
: __GLcontextRec
- Stack
: gl_matrix_stack
- start
: GLvertexformat
- Start
: gl_fog_attrib
- state
: tnl_program
, texenv_fragment_program
- StatusFlag
: gl_sync_object
- Stencil
: __GLcontextRec
, gl_enable_attrib
- StencilBits
: gl_texture_format
, gl_renderbuffer
- StencilFuncSeparate
: dd_function_table
- StencilMaskSeparate
: dd_function_table
- StencilOpSeparate
: dd_function_table
- StencilTwoSide
: gl_enable_attrib
- StippleFactor
: gl_line_attrib
- StippleFlag
: gl_polygon_attrib
, gl_line_attrib
- StipplePattern
: gl_line_attrib
- Store
: texture_renderbuffer
- StoreImage
: gl_texture_format
- StoreTexel
: gl_texture_format
- StoS
: gl_pixelmaps
- Stride
: gl_client_array
- StrideB
: gl_client_array
- String
: gl_program
, gl_extensions
- SubPixelBits
: gl_constants
- SupportedBumpUnits
: gl_constants
- SwapBytes
: gl_pixelstore_attrib
- SwapCount
: gl_tnl_module
- Swapped
: gl_tnl_module
- Swizzle
: gl_texture_object
- swizzlerq
: ati_fragment_shader
- swrast_context
: __GLcontextRec
- swsetup_context
: __GLcontextRec
- swtnl_context
: __GLcontextRec
- swtnl_im
: __GLcontextRec
- swz
: ureg
- SyncCondition
: gl_sync_object
Generated on Sun Sep 27 06:47:46 2009 for Mesa Main by
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